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Hello all. I thought it best to do the update a little earlier this month with all the uncertainty going around. Here's where we stand:
All of our games have been re-listed and are once again available on Itch for download and discovery. As the situation is still evolving, we cannot quite yet guarantee the stability of free versions. The current plan is to still
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and offer all content immediately to Patrons, with free versions eventually coming if the platform (Itch) is still available at the time(s) of release. We are monitoring the situation closely and will provide updates as we can.
A Fortnight at Frenni Fazclaire's 2 is still on track for a Q4 and beyond release. Omega is mostly focusing on CGs at this point, meaning all I have to do is finish writing and coding everything and then insert the images as necessary. This takes time, especially because we're pushing for 2-3 scenes for each romance-able character this go around. A good deal of feedback was about F@FF 1's H-Scenes being lacking, so we're hoping to do a better job of that this go around.
MalOvent v1.0 is kind of up in the air at the moment. The Spanish translation is about halfway done, but I haven't gotten a progress report from the other language teams. However, I suspect that it's simply a matter of waiting and being patient. Translation is always tricky, especially when it comes to branching paths and what not. Just remember: v1.0 doesn't add any new story content, so if you can play in English now I recommend doing so rather than waiting.
Both
Behemoth's Curse and
Hell in the Sheets are aiming to resume work in September at the earliest. A good deal of work on their next patches has already been done, so it's just a matter of picking up the torch and running again. If all goes well, you'll see a release from one or both of the games in October and beyond.
Hau'oli, the interim, short-form, SFW Visual Novel that we're developing, is proceeding rapidly. I suspect we'll have a release of v0.1 in September at the rate the team's going. You can see a bit of the work in the image attached to this post!
Alluvium, the SCP-999 Visual Novel, is also kicking into high gear. We're hoping to have the first script pass done for v0.1 by September, but it may be October and beyond when we can actually release it. Turns out there's a lot of tech behind getting a golden slime girl to work when you can change her appearance via your story choices!
That's all for now. Thank you for all your support in these unsure and unstable times.