Help me create a story for the villagers of my first game!

arthasla

Newbie
Game Developer
Dec 22, 2018
83
254
Here's a suggestion for story and it not only gives context to history but has a personal connection between the antagonist and the protagonist in Aysha. Perhaps Alford and Haimmon fought with Aysha's father during the war and had many arguments with him in how to settle the war? Aysha's father could have wanted to keep fighting where as Alford wanted to end the war, settle and keep the status quo. This would be reflected in the present setting of the game. Aysha comes into the village to create change, where as those two do not want change.


Maybe Alford and Haimmon were soldiers where as Aysha's father was an adventurer hired as a mercenary, and ever since those two have had a deep disliking and distrust of adventurers ever since. This distrust would be brought upon Aysha when she first comes to the village. Upon discovery who her father is, perhaps they devise plans for her demise? It could be that Alford and Haimmon have a pact with the bandits and monsters. Each faction controls their territory and adventurers are secretly lured into the village to find the relics only to be robbed and enslaved. Maybe the end goal is for Aysha to expose the corruption, unite the village against them, and restore the village to its former glory.

Also, it may be good to expand on why Aysha fled her old town. Was she framed? Did she do something wrong or experience failure? Would these secrets of her past life cause friendly characters to initially distrust her and have her work harder to earn their trust?

The other question I wonder is how does the village make money. Is it simply a farming village? Do they make money from adventurers visiting to find the relics and trinkets? If it is the latter, it could play into Alford and the other antagonists in charge entrapping the adventurer's, robbing, and enslaving them in secret.
Aysha's father was a merchant and adventurer. He made his fortune from the village's relics, then moved to a larger town when the bandits appeared and started a new business that would prosper thanks to the relics he brought back.
A war broke out, during which he lost his life and left his shop to his daughter. However, the town's merchants hatched a plan to take over the shop, which have forced Aisha to return to the village in hopes of making her fortune and seeking revenge. And yes, the village once made money from adventurers seeking relics. So, Aisha is now trying to make the village rich again, and herself too, while she's at it.
 

arobotbrain1

Newbie
Sep 28, 2017
47
51
Oh, I see what you mean. I did that with the combat system, where Aysha would have a bad ending depending on the enemy she fights, for example, bandits:

View attachment 4732126

or beastmens :

View attachment 4732125

But maybe I could put dialogue options during the conversation to give the player the possibility to get a bad ending with these characters, that could be a good idea.
Ahh, yes, that's what I had in mind.

You might even have the option to, say, be captured by bandits and escape a few times, until it ends in a game over.

What are your current plans then for Jasper's father, now that you are starting to mention him?

Also, what other areas are you currently looking for ideas in?
 

arthasla

Newbie
Game Developer
Dec 22, 2018
83
254
Ahh, yes, that's what I had in mind.

You might even have the option to, say, be captured by bandits and escape a few times, until it ends in a game over.

What are your current plans then for Jasper's father, now that you are starting to mention him?

Also, what other areas are you currently looking for ideas in?
My plans for jasper's father are to make some kind of NTR route with Aysha but i don't know what kind of background i will give him.

For now i just need ideas for the villager but later when i'll add more content i'll make sure to ask again.
 

arobotbrain1

Newbie
Sep 28, 2017
47
51
My plans for jasper's father are to make some kind of NTR route with Aysha but i don't know what kind of background i will give him.

For now i just need ideas for the villager but later when i'll add more content i'll make sure to ask again.
Do you mean ideas for villagers to add? Or storylines for the existing villagers?
 

arthasla

Newbie
Game Developer
Dec 22, 2018
83
254
Do you mean ideas for villagers to add? Or storylines for the existing villagers?
I think i won't add anymore villager but i'll add bandits, especially the bandit leader and other NPC like beastmens, Orcs anything that could be out of the village.
But yeah mostly storylines for the existing villager, getting even more ideas and then buidling something from those.
 

arobotbrain1

Newbie
Sep 28, 2017
47
51
I think i won't add anymore villager but i'll add bandits, especially the bandit leader and other NPC like beastmens, Orcs anything that could be out of the village.
But yeah mostly storylines for the existing villager, getting even more ideas and then buidling something from those.
Given the setting, a few perspective adventurers might fit in as well? If not searching for relics, certainly fighting bandits for them?

I was thinking it needs a bandit leader as well. So he rules with an iron fist and keeps his men searching the ruins. Maybe there's something he's looking for in particular? He could be in possession of a relic that is having an effect on him, and he is search for another part (or parts) of it. If so, how has he been changed by it? What powers does it give him?

The rest of the bandits are afraid of their leader, but also must want something else for themselves. If Aysha does slay the current bandit leader, they might unleash themselves on the town with... predictable results.

For the beastmen, I guess it comes down to what you see them as? Are the cursed humans? Can the breed with the women of the village? How intelligent are they? What do they want?

If you're looking for ideas here, I would suggest that they are cursed humans, always male, who can only breed with the village women (perhaps there are no women among them, hence "BeastMEN". I would make them far less intelligent than humans, but with the ability to understand language on a basic level. Perhaps they have formed a cult to a nature spirit, and aim to summon their "god" by ritual.

And there's orcs. I like classic orcs myself. Savage, brutal, violent, and lustful. Do you have an image for the orc gameover already?

The orcs should still have a goal though. I would make them hate Heimmon. If you go with the idea that the bandits uncovered a relic, than perhaps it is one the orcs consider to be their own, and want it back. They consider Dalhia a valuable ally, as a witch by his side adds a great deal of prestige to an orc warchief. Most of all, they want to dominate thearea for themselves.

Dalhia obviously could mix with any of these groups, being an outsider.
 
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arthasla

Newbie
Game Developer
Dec 22, 2018
83
254
Given the setting, a few perspective adventurers might fit in as well? If not searching for relics, certainly fighting bandits for them?
Could be a good idea to had some adventurers later on when the village get slowly back on it's feet.

I was thinking it needs a bandit leader as well. So he rules with an iron fist and keeps his men searching the ruins. Maybe there's something he's looking for in particular? He could be in possession of a relic that is having an effect on him, and he is search for another part (or parts) of it. If so, how has he been changed by it? What powers does it give him?
Yeah, that's what I had in mind too: a leader who isn't just there for the money the relics could bring him, but also for power or some other motivation. I was thinking of something he could also use against Aysha, like enslaving her or making her evil and turning her against the village.

The rest of the bandits are afraid of their leader, but also must want something else for themselves. If Aysha does slay the current bandit leader, they might unleash themselves on the town with... predictable results.
That's a great idea that could lead to some good events.

For the beastmen, I guess it comes down to what you see them as? Are the cursed humans? Can the breed with the women of the village? How intelligent are they? What do they want?

If you're looking for ideas here, I would suggest that they are cursed humans, always male, who can only breed with the village women (perhaps there are no women among them, hence "BeastMEN". I would make them far less intelligent than humans, but with the ability to understand language on a basic level. Perhaps they have formed a cult to a nature spirit, and aim to summon their "god" by ritual.
Yes, I like to be inspired by the beastmen of Warhammer, wild and brutal but unfortunately the AI that I use does not allow me to create this kind of creature so I have to make do with their current appearance, I thought of making them primitive beasts all the same and the idea of ritual including fertility rituals could give excellent events.

And there's orcs. I like classic orcs myself. Savage, brutal, violent, and lustful. Do you have an image for the orc gameover already?
Orc Warrior Cum.png

This is also how I perceive the orcs for my game, here is a defeat event from my first mini game "Lost to monsters".

The orcs should still have a goal though. I would make them hate Heimmon. If you go with the idea that the bandits uncovered a relic, than perhaps it is one the orcs consider to be their own, and want it back. They consider Dalhia a valuable ally, as a witch by his side adds a great deal of prestige to an orc warchief. Most of all, they want to dominate thearea for themselves.

Dalhia obviously could mix with any of these groups, being an outsider.
Indeed, I plan to create an area almost entirely dedicated to orcs, like in my mini-game, the Plains, and thus create a multitude of events around their factions, like several tribes at war.
However, they remain primitive, and I have a hard time seeing them create powerful relics of ancient civilizations.
And i think I'll make Dalhia a pain in the neck who only wants to make Aysha's life miserable, but without causing too much trouble for the village. I think she likes living in the village but is simply very jealous of Aysha's success.

I love your ideas so far and hope you keep sharing them! It really helps me develop the game tremendously.
 

arobotbrain1

Newbie
Sep 28, 2017
47
51
Could be a good idea to had some adventurers later on when the village get slowly back on it's feet.



Yeah, that's what I had in mind too: a leader who isn't just there for the money the relics could bring him, but also for power or some other motivation. I was thinking of something he could also use against Aysha, like enslaving her or making her evil and turning her against the village.
Certainly something used to control his men would possibly work against Aysha.

That's a great idea that could lead to some good events.



Yes, I like to be inspired by the beastmen of Warhammer, wild and brutal but unfortunately the AI that I use does not allow me to create this kind of creature so I have to make do with their current appearance, I thought of making them primitive beasts all the same and the idea of ritual including fertility rituals could give excellent events.


View attachment 4733772

This is also how I perceive the orcs for my game, here is a defeat event from my first mini game "Lost to monsters".
I don't recall seeing that one, or orcs as an enemy. There must be a newer version than I have. Thank you.

Indeed, I plan to create an area almost entirely dedicated to orcs, like in my mini-game, the Plains, and thus create a multitude of events around their factions, like several tribes at war.
However, they remain primitive, and I have a hard time seeing them create powerful relics of ancient civilizations.
Multiple tribes is a great idea. To that end, probably each tribe leader will probably be important. Possibly we should come up with one for each tribe, to match the nature of the tribe.

And to the point about relics, they don't have to have created the relic, but simply wanted them. Up to you if you want that to tie them into the ruins.

And i think I'll make Dalhia a pain in the neck who only wants to make Aysha's life miserable, but without causing too much trouble for the village. I think she likes living in the village but is simply very jealous of Aysha's success.
Ahh, fair. It would possibly still be nice to have something to have powers/effects on Aysha and others. Could be relics, or a shaman among the orcs or beastmen.

I love your ideas so far and hope you keep sharing them! It really helps me develop the game tremendously.
Thank you, glad to help.
 
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voronkov

Member
Aug 27, 2018
315
265
Идеи это хорошо, но только что понял что не помню как описывали игру. То есть сам процесс игры. Это будет поединки как в вашей прошлой игре, только с общением и заданиями и всем подобным. Можете написать про это, то что хотите создать и как это должно будет выглядеть.

Ideas are good, but I just realized that I don't remember how the game was described. That is, the game process itself. It will be duels like in your last game, only with communication and tasks and all that stuff. You can write about it, what you want to create and how it should look.
 

arthasla

Newbie
Game Developer
Dec 22, 2018
83
254
Идеи это хорошо, но только что понял что не помню как описывали игру. То есть сам процесс игры. Это будет поединки как в вашей прошлой игре, только с общением и заданиями и всем подобным. Можете написать про это, то что хотите создать и как это должно будет выглядеть.

Ideas are good, but I just realized that I don't remember how the game was described. That is, the game process itself. It will be duels like in your last game, only with communication and tasks and all that stuff. You can write about it, what you want to create and how it should look.
I'd really like to show off some of my progress in the game, but I think it would be unfair to my Subscribestar subscribers, since they're paying for this :(.
But I can still tell you that there will be a turn-based combat system with multiple enemies, dialogue like in all Renpy games, and other game mechanics that are already there or that I might have in the future.
 

voronkov

Member
Aug 27, 2018
315
265
Наверное я не правильно вопрос задал или неправильно перевелось. Зато в ответе как раз то что было интересно узнал.
Пошаговая система с несколькими врагами. Так стало понятней, до этого думал что это будет похоже на игру которую уже сделали где один на один. Очень интересно будет увидеть как это будет выглядеть в Renpy. Просто ради интереса я попробовал сделать в Renpy игру как делали вы на другом движке. Вроде у меня получилось перенести стиль боя на Renpy.
Пару вопросов ещё по игре. Понятно как будет выглядеть бой, но задания как будут раздаваться? Просто по ходу сюжета или можно будет как то отдельно в городе взаимодействовать с персонажами что бы брать задания?


Perhaps I asked the question incorrectly or it was translated incorrectly. But the answer is exactly what I found out.
A turn-based system with several enemies. This made it clearer, before that I thought it would be similar to the game that was already made where it was one on one. It will be very interesting to see how it will look in Renpy. Just for fun, I tried to make a game in Renpy like you did on a different engine. It seems I managed to transfer the combat style to Renpy.
A couple more questions about the game. It is clear how the combat will look, but how will the tasks be distributed? Just as the plot progresses or will it be possible to interact with characters in the city separately to take tasks?
 

arthasla

Newbie
Game Developer
Dec 22, 2018
83
254
Наверное я не правильно вопрос задал или неправильно перевелось. Зато в ответе как раз то что было интересно узнал.
Пошаговая система с несколькими врагами. Так стало понятней, до этого думал что это будет похоже на игру которую уже сделали где один на один. Очень интересно будет увидеть как это будет выглядеть в Renpy. Просто ради интереса я попробовал сделать в Renpy игру как делали вы на другом движке. Вроде у меня получилось перенести стиль боя на Renpy.
Пару вопросов ещё по игре. Понятно как будет выглядеть бой, но задания как будут раздаваться? Просто по ходу сюжета или можно будет как то отдельно в городе взаимодействовать с персонажами что бы брать задания?


Perhaps I asked the question incorrectly or it was translated incorrectly. But the answer is exactly what I found out.
A turn-based system with several enemies. This made it clearer, before that I thought it would be similar to the game that was already made where it was one on one. It will be very interesting to see how it will look in Renpy. Just for fun, I tried to make a game in Renpy like you did on a different engine. It seems I managed to transfer the combat style to Renpy.
A couple more questions about the game. It is clear how the combat will look, but how will the tasks be distributed? Just as the plot progresses or will it be possible to interact with characters in the city separately to take tasks?
Each NPC will be accessible in some sort of location menu and I want the player to be able to complete each side quest separately, but I need to do some testing before this becomes a reality.
 

arobotbrain1

Newbie
Sep 28, 2017
47
51
Now that Jasper's father is a potential character, he could have his own angle at Aysha. She wants to rally her own forces, and as a farmer (or father of one), he could offer to provide food, perhaps claiming to have sway over other farmers as well. Even if he doesn't.
 
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arthasla

Newbie
Game Developer
Dec 22, 2018
83
254
Now that Jasper's father is a potential character, he could have his own angle at Aysha. She wants to rally her own forces, and as a farmer (or father of one), he could offer to provide food, perhaps claiming to have sway over other farmers as well. Even if he doesn't.
I love that idea!