Help me with some joiplay rpgmakers

Zlid3r

New Member
Dec 25, 2022
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So, joiplay runs a lot of rpgm games just fine but Im stumbling across some games now (normally are the ones that start with RJ) that the game simply wont open or it Will tell me that its missing something like Failed to load: js/plugins.js
Do any of you encounter the same problems and if yes is There any way to fix it?
 

eevkyi

Member
Aug 14, 2025
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Apps like joiplay don’t offer perfect compatibility, and some games only work on windows. For anyone to suggest a solution, you need to specify which games you’re trying to run.
 
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Jun 16, 2023
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Similar tol what the another friend above me said, not everything is supported but if enough people bring it to attention sometimes the community members or devs can provide custom patches.



Here's their discord, please read their rules and search chat to see if your game already has a fix.

Enjoy
 
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Zlid3r

New Member
Dec 25, 2022
2
0
11
Similar tol what the another friend above me said, not everything is supported but if enough people bring it to attention sometimes the community members or devs can provide custom patches.



Here's their discord, please read their rules and search chat to see if your game already has a fix.

Enjoy
Ty guys, the game i was trying to Run on joiplay was nightmare Knight (i think thats the name of the game) the blue haired girl
 

eevkyi

Member
Aug 14, 2025
311
344
83
Ty guys, the game i was trying to Run on joiplay was nightmare Knight (i think thats the name of the game) the blue haired girl
I suspect the problem stems from some incompatibility with certain yanfly plugins used in the game. I found another game displaying the same error message when running on joiplay (InvalidStateError: Failed to execute 'drawimage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state.), and both use five specific yanfly plugins (YEP_BattleEngineCore.js, YEP_CoreEngine.js, YEP_MessageCore.js, YEP_QuestJournal.js and YEP_X_VisualHpGauge.js). Perhaps it's possible to create a mod to resolve this. I'll take a look as soon as possible.