Help on art style.

Scarecrow-76

Newbie
Oct 4, 2021
42
21
The Adult Visual Novel/Dating sim game I'm creating loosely takes place in a 1950 modern type world. I was thinking about adding a paper texture over the art to give it an older look, but I also think that it might become annoying and dull the colors. What do you think? 1st one is with, 2nd without.
 

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
1,011
Eh, the texture looks more like a stucco texture than paper (or maybe its a wrinkled up paper texture)

what may help make it look more like paper is rather than just adding the effect over the whole image, instead find a good image of paper, a scan of paper, where instead of looking wrinkled, it looks flat, but you can see all the fibers and imperfections. Take that scan of paper, and layer it on top with an image editor, and set the blend mode to multiple, then probably sett the effect to 50% opacity, that way everything looks like its printed on paper rather than a paper effect in the back ground. additionally, I assume that every image will have this effect baked in, so what I would do in a preview image like those above is work with one image at a time, use a slightly different paper texture (or offset the location) so that each character looks to be printed on a different piece of paper (it will help make the effect not look like its just layered over the whole screen), On top of that, I may even make a white edge or something to make it look like the characters are cut out of paper (if you want that effect).

one issue I've had in the past is sometimes I want whites to looked like they are inked on, rather than just looking like paper showing up through the layers of ink. So I've played with different blend modes (such as 'overlay') or I'll get real fancy and use the values of the source image to control what blend modes are used on what part of the image (but I do this using the 3D modeling program Blender, not image editors like Gimp).

As for your concern about dull colors, it looks fine. I even think the grass and bricks look better. maybe a bit annoying on the flat color of the billboard, and I would say that it really messes up the glass, and maybe obscures the characters a bit. So maybe finding ways of applying the effect at different %'s for different parts of the image would help alleviate your concerns.
 
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Scarecrow-76

Newbie
Oct 4, 2021
42
21
Eh, the texture looks more like a stucco texture than paper (or maybe its a wrinkled up paper texture)

what may help make it look more like paper is rather than just adding the effect over the whole image, instead find a good image of paper, a scan of paper, where instead of looking wrinkled, it looks flat, but you can see all the fibers and imperfections. Take that scan of paper, and layer it on top with an image editor, and set the blend mode to multiple, then probably sett the effect to 50% opacity, that way everything looks like its printed on paper rather than a paper effect in the back ground. additionally, I assume that every image will have this effect baked in, so what I would do in a preview image like those above is work with one image at a time, use a slightly different paper texture (or offset the location) so that each character looks to be printed on a different piece of paper (it will help make the effect not look like its just layered over the whole screen), On top of that, I may even make a white edge or something to make it look like the characters are cut out of paper (if you want that effect).

one issue I've had in the past is sometimes I want whites to looked like they are inked on, rather than just looking like paper showing up through the layers of ink. So I've played with different blend modes (such as 'overlay') or I'll get real fancy and use the values of the source image to control what blend modes are used on what part of the image (but I do this using the 3D modeling program Blender, not image editors like Gimp).

As for your concern about dull colors, it looks fine. I even think the grass and bricks look better. maybe a bit annoying on the flat color of the billboard, and I would say that it really messes up the glass, and maybe obscures the characters a bit. So maybe finding ways of applying the effect at different %'s for different parts of the image would help alleviate your concerns.
Thanks so much for the response and great advice. Yeah, the response from my facebook page was pretty much the same. I have 5 other types of textures but no one seemed to really like it. I'm glad I asked, because it would have been through the whole game. To me, it actually reminds me of the yellow construction paper that I use to draw on as a kid. Either way, I have other ways to give it an old time feel. I found a narrator that can do an old 1950 voice for some commercials and also an area where all the characters will be b&w. Thanks again.
 
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OsamiWorks

Member
May 24, 2020
200
206
Thanks so much for the response and great advice. Yeah, the response from my facebook page was pretty much the same. I have 5 other types of textures but no one seemed to really like it. I'm glad I asked, because it would have been through the whole game. To me, it actually reminds me of the yellow construction paper that I use to draw on as a kid. Either way, I have other ways to give it an old time feel. I found a narrator that can do an old 1950 voice for some commercials and also an area where all the characters will be b&w. Thanks again.
If you did the art yourself, I think using those textures overlayed on the background material could be nice. In those pics, if you limited it to just the layer with bricks it would be solid
 
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