Daz Help on making renders realistic

Belzeebub

Active Member
May 18, 2020
631
881
Hello, I am new in this domain. I want to know if there are any free image editing tools like photoshop or lightroom which other devs use. I use gimp but seems maybe either it is useless or I am unable to utilize it to its full potential. Please help. Thank you.
 

Richard Fappington

Newbie
Donor
Jul 30, 2018
77
915
Not sure if there are any other viable free options but I've been using GIMP for years now and have always been able to accomplish what I need to. There is a bit of a learning curve but as with most things nowadays there are tons of resources out there to help.
Obviously it's great to put in the extra effort of post-work with image editing software but if you're looking for realism, lighting (especially), quality assets, and camera setup go a long way.
 

drapak12

Member
Jul 7, 2018
125
294
Hello, I am new in this domain. I want to know if there are any free image editing tools like photoshop or lightroom which other devs use. I use gimp but seems maybe either it is useless or I am unable to utilize it to its full potential. Please help. Thank you.
Daz is dedicated to pose and render human. Of course you can render anything in Daz Studio, but rendering people is easiest and gives best results. Lights are quite good as well. IMO you should try to obtain realistic render of human and in gimp/ps improve background. (see https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/post-13384130)

Realistic character renders means many different things. Most artist focus on skin, pretty face, big boob and "yawning" hairy pussy and call it realistic. I find renders realistic, if some misstakes are hidden. Even professional softwares have limitation and Daz is far from perfect.

Sometimes it is easier to hide some difficult areas then improve it. Some assets work well only with default pose and/or morph. For example GP genital is detailed and very well sculpted but when legs are bend it has terrible bulges and disortion. Big glutes are realistic only when figure stands stright. Bending leg reduce glute size (easy to check if you have mirror and flexible neck). Bigger belly never looks good when you try bend forward torso (Sonsy system is best atm but still not really good). Only clothes which drape well on big saggy breasts are dForce props (figure "fit to") are always disorted.
You can do it using point lights or spotlight casting shadows on crease and skin folds (see Infamousrebel works).

Ref to divide character and envi/background - it is easy to create mask in Daz and use it in gimp/ps to split character and background area.
Hide all scene element except character. Off ALL lights including hdri in render setting and set camera headlamp off. Render image (very fast render - about 30 seconds). You should have black mask perfect for photo editing.
 

Belzeebub

Active Member
May 18, 2020
631
881
Thanks for the suggestions very much. I watched this link. I am using 3060 rtx so I think it will take around 6-8 hours for 50000 iterations, which honestly, I don't think I cannot afford. Do you think using denoiser really matters with quality (from your personal experience)? I mean lights do matter as I have seen. Again, thank you for the links and the advices.

This link also, turned out very helpful, in case anyone need reference (including me).;)
 

drapak12

Member
Jul 7, 2018
125
294
Thanks for the suggestions very much. I watched this link. I am using 3060 rtx so I think it will take around 6-8 hours for 50000 iterations, which honestly, I don't think I cannot afford. Do you think using denoiser really matters with quality (from your personal experience)? I mean lights do matter as I have seen. Again, thank you for the links and the advices.

This link also, turned out very helpful, in case anyone need reference (including me).;)
I have potato computer, and prefer hdri light. I use 2 (default for outside and my own for inside render). It can be rotated to adjust shadows from characters to the backround. This way you can render 8 hr once and later place character in desired place.
If you have CPU problem use light to create shadows not light. Set HDRI to 0.2 and add spot/point light to bright small area.

I never used denoiser but to obtain similar effect you can render resized picture and later reduce size in gimp/ps. Moreover remember what kind of forum it is. Do you think that anybody want to watch NSFW pictures bigger then 2000 px? There is no point to create high res renders for people who watch it on smartphone under the table ;) 50000 iterations is minimum 5 times too much for human figures and 2-3 times too much for background.
 
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Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
4,835
6,820
Hello, I am new in this domain. I want to know if there are any free image editing tools like photoshop or lightroom which other devs use. I use gimp but seems maybe either it is useless or I am unable to utilize it to its full potential. Please help. Thank you.
Contrary to others, I would encourage using the post denoiser as long as you let the render run long enough to smooth it out. The longer the render runs, the more this result converges with what would be the non-denoiser result.

Biggest thing in making images look realistic is not oversaturating light, avoid ghost lights, keep the exposure value fairly low (high) such that image doesn't look washed out with poor contrast - in over words err on the side of darkness not brightness.

Also, while realistic skins are important almost more important is realistic environments with good props.
 
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drapak12

Member
Jul 7, 2018
125
294
After watching your game, try rendering at normal resolution first
I'm stiupid. I should check your game first.
I think that human at your renders are quite realistic, althought milf who looks like Joker is little bit risky ;)
Anyway taste is individual and only few person like my renders and renders which I like are usually ignored by most members.

What I found not realistic at your render:
- POV camera simulate player eyes, but Daz imitate camera not eyes. Reduce frame width in camera setting. It makes picture less "perspective" but more natural. Inside room human eye notice less perspective then camera. I think your game is perfect for rendering bacground and people separately.
I like more "flat" view - transfering/rotating models not camera. Camera rotate x<10, z and y=0 but this is only my opinion. I like but it does not mean that this is beter.
- Clothes poke through each other, moreover drape not natural. Use dforce - sometimes it is worth to convert cloth to prop first and then start simulation but results can be unpredictable (dforce prop stretch more then dforce figures and fall down without limits).
- Many morphs/expressions are dedicated for particular character. Try use less then 100%. Use spot renders to check crucial areas - face (and of course in porn game - boobs and genitals :)) before you start render whole picture.
 
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Belzeebub

Active Member
May 18, 2020
631
881
After watching your game, try rendering at normal resolution first
I render with active viewport (if you meant that) then resized them in renpy by scaling. Is that right process? I have learnt some things now about lighting(from the link I posted of 3 point lighting). Hope renders will be better (far from perfect though).

I thank everyone for their suggestions I will definitely consider them.
 

Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
4,835
6,820
I render with active viewport (if you meant that) then resized them in renpy by scaling. Is that right process? I have learnt some things now about lighting(from the link I posted of 3 point lighting). Hope renders will be better (far from perfect though).

I thank everyone for their suggestions I will definitely consider them.
personally i like using a camera just because you have more control with DoF and whatnot - ill do everything in active viewport then when you're ready to take a picture, drop a camera at the current view and switch to that.
 

drapak12

Member
Jul 7, 2018
125
294
I render with active viewport (if you meant that) then resized them in renpy by scaling. Is that right process? I have learnt some things now about lighting(from the link I posted of 3 point lighting). Hope renders will be better (far from perfect though).

I thank everyone for their suggestions I will definitely consider them.
3 lights sets give great effect. Not only in Daz. Photo studios use(d) it for wedding photos and other portraits. Few years ago in Daz store were plenty of 3 light sets ( )
You must rember that there is very serious limitations it can be used for static poses in one place. 3 lights system does not affect envi and background or affect small area around figure. If you want move figure in scene it will be dark (you can move light follow target but it enlighted are would move as well). If you use another light(s) (or hdri) in scene they directions/angles/shadows not always fit to 3 light. Adjusting them is difficult.
If you would create single render (portrait type) or "talking head" serie 3 lights are great. Using it for game renders is hard. I wanted to show sample but I have no realistic render. Please forgive semitoon samples.
Glam01.png
This sort of scene could be better with 3 lights. No real background/envi (I used L-shape surface similar to cyclorama), no other figures, main target in center of scene.
But if I would like to create next render with sitting woman all lights should be rised. If I would add next figure lights must be adjusted as well moreover it is hard to "catch" 2 or more targets with 3 light system.

The last aspect. Many years ago Poser shader expert have written that if you must adjust light to shader it means that your shader is not correct. Maybe it is not important but I still have it in my mind.
 

Mister Player

Newbie
May 9, 2023
62
157
Belzeebub I personally think you should not hear to these criticisms. It is due to people like these that others get demotivated. I watched the comments of this person from the start and he/she was aggressive from the very start. I had thought this thread was for help purpose for your images but this guy is acting like he paid for some vegetables and got robbed. Anyway, my point is I am a regular player and I did not find the images too bad myself and there will be flaws in projects and games. Keep up your work.
 

Belzeebub

Active Member
May 18, 2020
631
881
Belzeebub I personally think you should not hear to these criticisms. It is due to people like these that others get demotivated. I watched the comments of this person from the start and he/she was aggressive from the very start. I had thought this thread was for help purpose for your images but this guy is acting like he paid for some vegetables and got robbed. Anyway, my point is I am a regular player and I did not find the images too bad myself and there will be flaws in projects and games. Keep up your work.
Thank you for the kind words but refrain from direct attack please. I have no complaints about anyone. Not everyone is same in the world. Maybe riko speaks that way. Again, thank you for the support.
Hmm, where did you see aggression in my comments? Anyway, I'm not surprised by anything here.
I apologise on his behalf. Maybe your comments seemed offensive to him. Everyone has the right to express themselves. As I said earlier, it is the thought that counts. And thank you for showing me the fault in the render. I was in hurry at the last moments to complete the novel which should not be done. I will rectify that render and will see to that this does not happen again. If by any comment I have offended anyone I apologise. I am a novice even though I produced a novel in regard of rendering that is why I seeked others help.
 
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