Help request on DAZ female genitalia.

Diarrella

New Member
Mar 29, 2019
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Hello there. I am trying to add double genitalia to a G8.1 female character.
I want the morphs from Advanced Pussy to be applied to New Genitalia for Victoria, cause i like the AP morphs but prefer NVG look. I managed to do that step through Transfer utility but i stumbled over an issue. Advanced Pussy have a shell that goes from hips to knees and when i hide it, that portion of the caracter disappear. Is there a way to make it show up again still having the shell hidden so i can only have NGV shown?
 

Turning Tricks

Rendering Fantasies
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Apr 9, 2022
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It gets tricky when assets hijack geoshells. I've had that with some clothes assets... they replace the default Genesis texture map for that area.

Easiest way to do this - IMO - is make to duplicate the whole figure, and then only display the one you want. So one copy has only the one morph, and the second copy has the other. Using spot render and maybe some masking in Post, you could probably do this effect faster than trying to fix the geoshell issues. Just an idea anyhow.
 
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drapak12

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Jul 7, 2018
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Hello there. I am trying to add double genitalia to a G8.1 female character.
I want the morphs from Advanced Pussy to be applied to New Genitalia for Victoria, cause i like the AP morphs but prefer NVG look. I managed to do that step through Transfer utility but i stumbled over an issue. Advanced Pussy have a shell that goes from hips to knees and when i hide it, that portion of the caracter disappear. Is there a way to make it show up again still having the shell hidden so i can only have NGV shown?
Advanced Pussy redux would be better for this but still difficult. AP has higher resolution then NG and different shape
https://f95zone.to/threads/anatomical-elements-or-3th-party-gen8.251277/post-16802978

If you want transfer morphs you should prepare props which has similar shapes.
- Load AP to G8F figure, delete shells and hide G8F leaving AP unhiden. With geometry editor hide surfaces: legs, torso etc leaving only genital parts. APRedux already has no body and legs surfaces.
- Export base shape AP as obj (i.e. AP0.obj) with base resolution.
- Load next G8F and fit NG, set initial shape to 0. As above delete shells and hide G8F. Hide AP as well. Export NG0.obj with base res.
- Hide NG and unhide AP. Use morphs/pose which you want transfer - shape it as you wish. Export morphed/posed AP as AP1.obj
- Hide both AP and NG and load both 0 props AP0 and NG0. With Morph Loader create AP1 morphs. Now you can try transfer utility betwen props - should works better then on figures. If you obtained desired NG shape export it as a NG1.obj - leter you can load it to NG figure with morph loader.
I think you will be dissapointed because meshes do not fit each other and some verticles can be dissorted. You can fix it adjusting AP figure before you export AP0. Try to obtain similar shapes (AP and NG) with morphs (you can use both G8F morphs and AP morphs).
Good luck
 
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Diarrella

New Member
Mar 29, 2019
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37
Advanced Pussy redux would be better for this but still difficult. AP has higher resolution then NG and different shape
https://f95zone.to/threads/anatomical-elements-or-3th-party-gen8.251277/post-16802978

If you want transfer morphs you should prepare props which has similar shapes.
- Load AP to G8F figure, delete shells and hide G8F leaving AP unhiden. With geometry editor hide surfaces: legs, torso etc leaving only genital parts. APRedux already has no body and legs surfaces.
- Export base shape AP as obj (i.e. AP0.obj) with base resolution.
- Load next G8F and fit NG, set initial shape to 0. As above delete shells and hide G8F. Hide AP as well. Export NG0.obj with base res.
- Hide NG and unhide AP. Use morphs/pose which you want transfer - shape it as you wish. Export morphed/posed AP as AP1.obj
- Hide both AP and NG and load both 0 props AP0 and NG0. With Morph Loader create AP1 morphs. Now you can try transfer utility betwen props - should works better then on figures. If you obtained desired NG shape export it as a NG1.obj - leter you can load it to NG figure with morph loader.
I think you will be dissapointed because meshes do not fit each other and some verticles can be dissorted. You can fix it adjusting AP figure before you export AP0. Try to obtain similar shapes (AP and NG) with morphs (you can use both G8F morphs and AP morphs).
Good luck

Sorry for late answer and thank you very much for the explanation but after trying, i realized your last point to be accurate, meshes doesn't really fit as well as i hoped. I also wonder why Golden Palace got so crazy shapes and angles/bumps/edges when you pose the character... AP has for sure the best morphs but the looks isn't as good as NVG sadly