- Aug 4, 2017
- 963
- 1,415
Hi there. I need help with diff importer addon for daz/blender. I imported figure into blender and picked MXH rigging because it was written it is animation friendly. Then I created small testing animations and imported it as BVH. Upon importing this into DAZ loaded figure I usually want to match bones from BVH with current figure but this workflow gives very unfamiliar names of bones. Is there a way to keep these animations friendly functions and keep almost the same names for bones?(as we were doing it through FBX exporting in old days)
![1660678977830.png 1660678977830.png](https://attachments.f95zone.to/2022/08/thumb/2010900_1660678977830.png)