- Aug 4, 2017
- 970
- 1,477
Hi there. I need help with diff importer addon for daz/blender. I imported figure into blender and picked MXH rigging because it was written it is animation friendly. Then I created small testing animations and imported it as BVH. Upon importing this into DAZ loaded figure I usually want to match bones from BVH with current figure but this workflow gives very unfamiliar names of bones. Is there a way to keep these animations friendly functions and keep almost the same names for bones?(as we were doing it through FBX exporting in old days)