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Daz Blender Help with diffeomorphic DAZ Importer Version 1.6

Aromabish

Well-Known Member
Game Developer
Aug 4, 2017
1,009
1,656
395
Hi there. I need help with diff importer addon for daz/blender. I imported figure into blender and picked MXH rigging because it was written it is animation friendly. Then I created small testing animations and imported it as BVH. Upon importing this into DAZ loaded figure I usually want to match bones from BVH with current figure but this workflow gives very unfamiliar names of bones. Is there a way to keep these animations friendly functions and keep almost the same names for bones?(as we were doing it through FBX exporting in old days)
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Aromabish

Well-Known Member
Game Developer
Aug 4, 2017
1,009
1,656
395
Well, I'll stop this and finally say - I'm not talking about taking it into Unreal. My question is clear - is there anything to bring blender animated g8 back into daz without crazy named bones?
 

RenzloDRXXX

Newbie
Feb 14, 2022
36
110
43
What a weird stance on a product that is not only free but primarily intended for Blender.
The future is here and its Unreal Engine and real time. Blender is just a stepping stone to quality. Agreed, this product will get you half way and works with node "hacking". I resend my comment.