Help with Finger Animation in Koikatsu

DevScripter

New Member
Aug 23, 2024
3
0
Hi!
I'm trying to animate a test scene for the first time in Koikatsu, and I'm feeling a bit lost. So far, I more or less understand how to animate blend shapes, but now I'm working on animating the fingers. I assume this is done through the Bones tab.

The problem is that, even though I create two frames in KKPE for a specific bone (one for the starting position and one for the final position), the finger's rotation doesn't seem to carry over properly. It always remains static.

I've tried looking for tutorials, but I can't find what I'm looking for. Any advice or ideas on how to solve this?

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