Help with Finger Animation in Koikatsu

DevScripter

New Member
Aug 23, 2024
4
0
Hi!
I'm trying to animate a test scene for the first time in Koikatsu, and I'm feeling a bit lost. So far, I more or less understand how to animate blend shapes, but now I'm working on animating the fingers. I assume this is done through the Bones tab.

The problem is that, even though I create two frames in KKPE for a specific bone (one for the starting position and one for the final position), the finger's rotation doesn't seem to carry over properly. It always remains static.

I've tried looking for tutorials, but I can't find what I'm looking for. Any advice or ideas on how to solve this?

1736444693082.png
 

VirginChadDev

Voyeur Member
Game Developer
Oct 29, 2022
19
45
I don't think you need to use KKPE to animate the fingers. First, select the node you want to animate

1736658128261.png

Then, in the timeline search for the Selected GuideObject Rot

1736658211471.png

And that's it. The selected node will appear in the top:

1736658355659.png