- Mar 26, 2018
- 1,717
- 10,909
I've been working on my own game Old Friends and Public Transport for close to a year now, but even after all this time my grasp of lighting can't even be called amateur. Hell it would be a stretch to call myself an amateur dev in general
Pretty much every scene I've ever made is just light with a single light source, mostly just whatever HDRI I happen to have installed. On the very rare occasion I will make use of ghostlights if I need to add extra light, but my implementation of these isn't great either. In fact the only time I do use them is when the asset can't be changed to allow an HDRI to light it. At which point I just have to go with the final result, regardless of the quality
When ever I look up lighting or see it discussed on here on this forum, three point lighting is something that comes up quite a lot, along with many other techniques. I was wondering if any devs, or just anyone who uses Daz3d on here, with any amount of skill could maybe lay out for me how to actually implement this. Any time I've attempted to add lights to my scenes it never seems to make any difference to the renders. No matter how much I fiddled with settings nothing seems to change in the final result
So anyone willing to help this idiot out? lol
Cheers guys
Pretty much every scene I've ever made is just light with a single light source, mostly just whatever HDRI I happen to have installed. On the very rare occasion I will make use of ghostlights if I need to add extra light, but my implementation of these isn't great either. In fact the only time I do use them is when the asset can't be changed to allow an HDRI to light it. At which point I just have to go with the final result, regardless of the quality
When ever I look up lighting or see it discussed on here on this forum, three point lighting is something that comes up quite a lot, along with many other techniques. I was wondering if any devs, or just anyone who uses Daz3d on here, with any amount of skill could maybe lay out for me how to actually implement this. Any time I've attempted to add lights to my scenes it never seems to make any difference to the renders. No matter how much I fiddled with settings nothing seems to change in the final result
So anyone willing to help this idiot out? lol
Cheers guys