- Nov 6, 2022
- 3
- 4
Thank you for the good news!New version went up, but went back down due to an issue. Will go back up tomorrow.
Thank you for sharing both versions and the changelog!Hentai Fighters VR 1.3.0 - password = ggg
for PC or Oculus Rift or Oculus Quest/Quest2/Quest3 with Oculus Link: Workupload -
for Oculus Quest/Quest2/Quest3: Workupload
Thank you for waiting. As mentioned in our previous progress reports, this update includes the addition of the following features:
Previously, I increased the frequency of enemy attacks, which resulted in players being constantly attacked with no opportunity to counterattack, leading to an unbalanced game. To address this, I have made significant adjustments to the game balance in this update. Please check the detailed update notes below for more information.
- Combos
- Just Guard
- Pre-Special Move Effects
- Special Move Effects
- Rush
- Free Camera
For my future plans, I will be focusing on the following:
Once these are completed, I plan to develop a simple story mode. This may take some time, but I am determined to finish this game. I truly appreciate the unwavering support from all my patrons. Thank you, and enjoy the game!
- Completing special moves and effects for all characters
- Ensuring a proper VR experience
The following are the updates.
- added combos
- perform a combo input when the character flashes white to connect to the next attack
- added Just Guard
- reduces damage to 0 and recovers stamina; no delay after guarding, allowing immediate actions
- added special move for Shady
- changed Layla's special move (shortened)
- added pre-special move effects (animations and camera work)
- available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie
- added special move effects (animations and camera work)
- available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie
- added rush feature
- consumes 25 stamina to perform a quick dash; can cancel a combo when used in the middle of one
- added free camera mode
- added attack effects for normal attacks (Taichi, Shady, Sophie only)
- experimental feature; future characters with attack effects are undecided
- fixed camera movement speed in the lobby
- fixed walking movement issues during gameplay
- fixed lobby bug where loading a character while another was loading caused errors
- adjusted health for Grab, Pin, and Special attacks
- health does not drop to 0 in the middle of these attacks, only on the final hit
- added armor to hip attacks
- when armor is active, characters won't stagger from enemy attacks, and a red outline will appear around them; armor can be nullified by an armor attack
- changed Taichi's default height (from 157cm to 170cm)
- made balance adjustments
- adjusted damage values: Grab 20, Pin 15, Special 40
- increased stamina recovery rate
- stamina no longer affects damage output
- adjusted delay frames after attacks and guards
- armor attack now consumes 25 stamina
- adjusted knockback mechanics upon landing an attack
Thank you a lot my friend!Hentai Fighters VR 1.3.0 - password = ggg
for PC or Oculus Rift or Oculus Quest/Quest2/Quest3 with Oculus Link: Workupload -
for Oculus Quest/Quest2/Quest3: Workupload
Thank you for waiting. As mentioned in our previous progress reports, this update includes the addition of the following features:
Previously, I increased the frequency of enemy attacks, which resulted in players being constantly attacked with no opportunity to counterattack, leading to an unbalanced game. To address this, I have made significant adjustments to the game balance in this update. Please check the detailed update notes below for more information.
- Combos
- Just Guard
- Pre-Special Move Effects
- Special Move Effects
- Rush
- Free Camera
For my future plans, I will be focusing on the following:
Once these are completed, I plan to develop a simple story mode. This may take some time, but I am determined to finish this game. I truly appreciate the unwavering support from all my patrons. Thank you, and enjoy the game!
- Completing special moves and effects for all characters
- Ensuring a proper VR experience
The following are the updates.
- added combos
- perform a combo input when the character flashes white to connect to the next attack
- added Just Guard
- reduces damage to 0 and recovers stamina; no delay after guarding, allowing immediate actions
- added special move for Shady
- changed Layla's special move (shortened)
- added pre-special move effects (animations and camera work)
- available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie
- added special move effects (animations and camera work)
- available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie
- added rush feature
- consumes 25 stamina to perform a quick dash; can cancel a combo when used in the middle of one
- added free camera mode
- added attack effects for normal attacks (Taichi, Shady, Sophie only)
- experimental feature; future characters with attack effects are undecided
- fixed camera movement speed in the lobby
- fixed walking movement issues during gameplay
- fixed lobby bug where loading a character while another was loading caused errors
- adjusted health for Grab, Pin, and Special attacks
- health does not drop to 0 in the middle of these attacks, only on the final hit
- added armor to hip attacks
- when armor is active, characters won't stagger from enemy attacks, and a red outline will appear around them; armor can be nullified by an armor attack
- changed Taichi's default height (from 157cm to 170cm)
- made balance adjustments
- adjusted damage values: Grab 20, Pin 15, Special 40
- increased stamina recovery rate
- stamina no longer affects damage output
- adjusted delay frames after attacks and guards
- armor attack now consumes 25 stamina
- adjusted knockback mechanics upon landing an attack
It's her "ultimate" now, she does a big camera change and flashy stuff as she does itThanks for the update, noticed the witches alternate grab skill is always missing? The one where shrinks down, and grinds on a bike.
Yeah I see the flash as the other characters have, she rushes forward after it happens and the attack misses. Maybe a VR bug?It's her "ultimate" now, she does a big camera change and flashy stuff as she does it
This game just starts up in desktop mode for me, not VR mode, is there any way to fix this? Using Quest 3.Hentai Fighters VR 1.3.0 - password = ggg
for PC or Oculus Rift or Oculus Quest/Quest2/Quest3 with Oculus Link: Workupload -
for Oculus Quest/Quest2/Quest3: Workupload
Thank you for waiting. As mentioned in our previous progress reports, this update includes the addition of the following features:
Previously, I increased the frequency of enemy attacks, which resulted in players being constantly attacked with no opportunity to counterattack, leading to an unbalanced game. To address this, I have made significant adjustments to the game balance in this update. Please check the detailed update notes below for more information.
- Combos
- Just Guard
- Pre-Special Move Effects
- Special Move Effects
- Rush
- Free Camera
For my future plans, I will be focusing on the following:
Once these are completed, I plan to develop a simple story mode. This may take some time, but I am determined to finish this game. I truly appreciate the unwavering support from all my patrons. Thank you, and enjoy the game!
- Completing special moves and effects for all characters
- Ensuring a proper VR experience
The following are the updates.
- added combos
- perform a combo input when the character flashes white to connect to the next attack
- added Just Guard
- reduces damage to 0 and recovers stamina; no delay after guarding, allowing immediate actions
- added special move for Shady
- changed Layla's special move (shortened)
- added pre-special move effects (animations and camera work)
- available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie
- added special move effects (animations and camera work)
- available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie
- added rush feature
- consumes 25 stamina to perform a quick dash; can cancel a combo when used in the middle of one
- added free camera mode
- added attack effects for normal attacks (Taichi, Shady, Sophie only)
- experimental feature; future characters with attack effects are undecided
- fixed camera movement speed in the lobby
- fixed walking movement issues during gameplay
- fixed lobby bug where loading a character while another was loading caused errors
- adjusted health for Grab, Pin, and Special attacks
- health does not drop to 0 in the middle of these attacks, only on the final hit
- added armor to hip attacks
- when armor is active, characters won't stagger from enemy attacks, and a red outline will appear around them; armor can be nullified by an armor attack
- changed Taichi's default height (from 157cm to 170cm)
- made balance adjustments
- adjusted damage values: Grab 20, Pin 15, Special 40
- increased stamina recovery rate
- stamina no longer affects damage output
- adjusted delay frames after attacks and guards
- armor attack now consumes 25 stamina
- adjusted knockback mechanics upon landing an attack
No clue, wireless air linking to pc with the meta quest link app running, go into the folder start game and should appear on headset. Maybe check your meta program if allowed to run unknown programs.This game just starts up in desktop mode for me, not VR mode, is there any way to fix this? Using Quest 3.
Thank you for being an upload hero!Version 1.3.1
PC, Oculus rift, or Quest:
https://drive.google.com/file/d/1pBk4Hmcj_OMlmwYygTjleIHvqdwR9kJX/view?usp=sharing
APK for oculus and quest:
Google Drive
Yes, but I suggest you to turn on 3rd person view by pressing Q and be careful with moving your camera up or down.Can this game be played without VR?
I mean, there's no actual control scheme in the game as far as I can tell, didn't even know you could taunt before i tried every key.Yes, but I suggest you to turn on 3rd person view by pressing Q and be careful with moving your camera up or down.
The next thing he ask will be controls.