Is this game better when you stop trying to get H content and just play it as a school simulator?
I don't think I've ever seen a game that would benefit more from a built-in hint system in my entire life. How the hell a normal human is supposed to find most of the events is a complete mystery to me.
1. Kind of. If you go about it slowly, but focused - build the facilities, hire more teachers, change the policies, check in on classes in session -, then the school slowly gets more and more corrupt. As with everything, there ARE ways to speed the process up by going after efficiency, but just like farming loot in an RPG by running the same boss/dungeon over and over and over and over...and over..., it takes the "natural progression" part out and could end up being boring. For example, I went DRUGSville - no flirting, just events/quests and "accidentally" leaving drugs all over town. Unique? Sort of. Fun? Not for everyone. Not much for me, either, because late-stage I have nothing to do once I run out of money to produce more drugs (until the next payday, anyway). So..."it depends".
2. It does have a hint system, though? The journal entries, for one, update all the time during quests, most of the time the last entry is pretty clear on what your next move should be. Sometimes, the hints are in the dialogue (although, that typically gets parroted by the journal). As for hints for random events...well, that would go against the concept of "random", no? Then again, some are available from the start, and more than a few are "unlocked" naturally as you corrupt the school/town and residents become more uninhibited/corrupted/lustful/whatever.