Short and... uh... there. Not a bad experience but not a great one either.
Story 3/10
You're a ho-hum adventurer in a city. One day your childhood friend, a 100 year old elf, finds you (is the implication that an 80 year old elf grew up and was friends with a child?). Her goddess is summoning you. You go to the forest and the goddess has a quest for you. She'll empower your body and dick to mind control women into being good and so she sends you forth to fuck the evil women of the world.
So you go around fucking "evil" women such as a troll who steals from an ice giant or a goblin girl who stole a dwarf's hammer. You fuck them and brain wash them into not wanting to commit evil anymore.
The final boss of the game is Meralya. Some elf witch? She's like, really evil. But she never does evil in front of you so you'll have to take her own word for it.
Meralya gives you a choice to join her and her argument is actually not bad. The goddess is mind controlling people. That's fucked up. So her plan is to reverse mind control the goddess. And trust her not to use the goddess' power afterwards to take over the world but she wouldn't do that because it involves too much paperwork. Or you can choose to fight Meralya and mind control her as well. Either way leads to a unique ending with an accompanying scene.
The story's unique but also not very interesting because the writing's intentionally very amateurish. I'd expect this level of writing out of a middle schooler's attempt at a comic book. The dialogue and relationships are very shallow and not very believable.
Gameplay 2/10
You walk around and fuck women. But how do you do that? There are two categories of women. Good and bad. The good ones you have to present a gift for and accomplish a task for, usually defeating a bad girl. Every bad girl involves a battle.
The battle is basically a pick-the-correct-option-or-lose-a-heart battle. So a bunch of dialogue. Whenever you defeat a bad girl you gain a new battle action, such as if you defeat the mergirl, you gain an action that makes you slippery.
In essence this game boils down to figuring out the order of operations to finish the game with no clear indicator which girl needs to be defeated in which order. For example, the centaur girl needs to be defeated last because you need a bunch of skills gained from the other girls.
There's a main town which you can work and earn money, which you need to grind in order to buy items that you'll use for battle or gifts to good girls to get into their pants.
Was this fun? No, not really. It was kind of interesting seeing the various dialogue options that came from using various actions during battle on various girls, but it just got tedious after the first couple of times.
One extremely bad gameplay issue is that you can save anytime, anywhere. This is usually a plus but you can also overwrite your save when you're in a fail state. If you fight a girl before you have the prerequisites ready, you're guaranteed to lose and game over. If you don't have a save outside starting this fight, then you have to restart the entire game.
Art 4/10
Yeah, not my style. I don't really enjoy monster girl so there wasn't much for me here. The characters are mostly humanoids but even then, I just didn't like the art style. And fucking a goblin? Really?
The goddess is frankly quite ugly.
She's the green skinned girl with the 90s troll doll magenta hair. Again, monster girl is not for me, but I don't know get she's supposed to be a goddess-level beautiful.
The shmex scenes were short and sweet but didn't contain much variation art. Most girls have 1 scenes. The prostitutes have 2 and the goddess/Meralya has 3ish. But again, since I don't like the art style, the scenes weren't great either.
Overall 3/10
Took me about 3 hours to beat. Had to look up how to beat Nurana which required re-purchasing an item you used before. This was unexpected since all other items were single-use and never used again.
Was this a fun game? I'd say no. The art's subpar, the gameplay is too basic, and the writing's immature.
What can be done to improve the game? Basically everything needs work. Story-wise hire a better writer. "What's up? The sky!" is frankly lazy and stupid writing. Gameplay-wise a lot needs to be reworked from the ground up. The game just wasn't fun and that needs to be addressed. Art-wise... I can't really judge. Every artist and every art-enjoyer has their own style and this is very much not mine. However, there could be more scenes and more variation CGIs.