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I do wish most devs making games with rpgm would switch to a more modern engine. But at least with HC series rpgm can handle it without any real issue since the game is just using sprites. But for someone like Fujinos SAO series its being pushed beyond what it was made for, and he should move to something like Gamemaker or godot. I think the only one not working in rpgmaker or renpy right now is NTRMAN, lol.I think it's still too early to think about this since HC3 is still in development but I'm tremendously curious and I don't think I can wait half a year to ask.
For HC4 and future games N_taii will continue using the RPG Maker software or will they look for another one?. Don't get me wrong, I love games made in RPG Maker and I've played some that explode your head and make you think "They really made something like this in such limited software?"
But for the same reason that it has its limitations I don't know if that will cause any problem for N_taii's future plans considering that each game brings many improvements over the previous one.
At least I think that one of the biggest limitations of the software are the sprites of the characters, although they are very good and detailed in some occasions during the sex scenes some movements feel a little weird. I know that this is not the fault of N_taii or the artists that make them, I know that RPG Maker itself has some parameters and you have to respect certain resolutions and other things to import models, so I don't know how problematic this could be in the future.
By the way, there are some games in RPG Maker that have super good sprite models and very well done (to the point that they don't look like they were made for RPG Maker) but I imagine that ordering those models will be more expensive or something like that.
Anyway as I said at the beginning of the comment, maybe it's still too early to think about that kind of things and maybe N_taii himself hasn't even thought about that because he's focusing all his attention on developing HC3.
I think RPGM games have their own unique charm. For example, NTRPG1 and 2 are better than alot of Unity/Ren'Py games imo. From story telling, to sex scenes I think it outclasses. Graphics dont make games good or bad its just an style choice by developers what makes a good game good is deeper than that.I think it's still too early to think about this since HC3 is still in development but I'm tremendously curious and I don't think I can wait half a year to ask.
For HC4 and future games N_taii will continue using the RPG Maker software or will they look for another one?. Don't get me wrong, I love games made in RPG Maker and I've played some that explode your head and make you think "They really made something like this in such limited software?"
But for the same reason that it has its limitations I don't know if that will cause any problem for N_taii's future plans considering that each game brings many improvements over the previous one.
At least I think that one of the biggest limitations of the software are the sprites of the characters, although they are very good and detailed in some occasions during the sex scenes some movements feel a little weird. I know that this is not the fault of N_taii or the artists that make them, I know that RPG Maker itself has some parameters and you have to respect certain resolutions and other things to import models, so I don't know how problematic this could be in the future.
By the way, there are some games in RPG Maker that have super good sprite models and very well done (to the point that they don't look like they were made for RPG Maker) but I imagine that ordering those models will be more expensive or something like that.
Anyway as I said at the beginning of the comment, maybe it's still too early to think about that kind of things and maybe N_taii himself hasn't even thought about that because he's focusing all his attention on developing HC3.
yes, but non of those game are using rpgm. Undertale for example is with gamemaker. I agree its the devs style choices and writing that make a good NTR game, but rpgm is a limiter in what you can do in some cases. Not so much with this game, since its well within rpgm design capabilities. But a game using a bunch of animations starts to really get bogged down by it.I think RPGM games have their own unique charm. For example, NTRPG1 and 2 are better than alot of Unity/Ren'Py games imo. From story telling, to sex scenes I think it outclasses. Graphics dont make games good or bad its just an style choice by developers what makes a good game good is deeper than that.
Undertale, Binding of Isaac, Lost Company all blow triple A games with Unreal Engine 5, million dollar budgets or whatever outta the water, just goes to show.
Then it depends what animations you refer to; Are they sprite animations or hand-drawn/stylized? If you are using a RPGM engine then sprite animations actually compliment that engine, the upside being most of the sprite animations you need are most likely already done and for sale meanwhile it only takes a well versed storyteller to put them together in a good story-based context.yes, but non of those game are using rpgm. Undertale for example is with gamemaker. I agree its the devs style choices and writing that make a good NTR game, but rpgm is a limiter in what you can do in some cases. Not so much with this game, since its well within rpgm design capabilities. But a game using a bunch of animations starts to really get bogged down by it.
You don't need to play the previous two games as they are not directly connected to one another. Same world, different characters, different story, with no major crossover outside of some overarching lore. I would recommend at least playing the second one since it's complete and a good NTR experience.Is it necessary to play other Henteria Chronicles? Or i can just start at ch3?
no, but HC1 is very good, HC2 tooIs it necessary to play other Henteria Chronicles? Or i can just start at ch3?
What I mean by animations is when you take video, and break it into a few thousand frames so rpgm can play it. Animations like what we see in HC are no issue at all, its what it made for. It can also struggle when you do animations that are built on the fly with dozens of layers. Again, im not talkin small sprites, but large high-quality images. If you have a good PC you might be able to power through, but mid to low range pcs get a ton of lag.Then it depends what animations you refer to; Are they sprite animations or hand-drawn/stylized? If you are using a RPGM engine then sprite animations actually compliment that engine, the upside being most of the sprite animations you need are most likely already done and for sale meanwhile it only takes a well versed storyteller to put them together in a good story-based context.
Hand-drawn seems to only apply to henteria games for character portraits and some art pieces, I wouldnt say they bog the game down, if anything they enhance it by not using stock RPGM character portraits.
Do any games actually even do that? I know that when doing a hand drawn "animation" the dev usually only needs to loop about 4 or 5 images, not thousands. This is what I see in RPGM games with animation, in Ren'Py and Unity its no issue either way.What I mean by animations is when you take video, and break it into a few thousand frames so rpgm can play it. Animations like what we see in HC are no issue at all, its what it made for. It can also struggle when you do animations that are built on the fly with dozens of layers. Again, im not talkin small sprites, but large high-quality images. If you have a good PC you might be able to power through, but mid to low range pcs get a ton of lag.
Do any games actually even do that? I know that when doing a hand drawn "animation" the dev usually only needs to loop about 4 or 5 images, not thousands. This is what I see in RPGM games with animation, in Ren'Py and Unity its no issue either way.
But to get back to the main point, RPGM is the best engine for Henteria Chronicle games given the dev drew inspiration from NTRPG1/2, the sprite animations/scenes and storytelling go hand in hand, it also gives it a unique charm not found in alot of games these days.
I disagree, I dont think a more "modern" engine is needed. RPGM is part of the reason why the games blew up and it provides a simple and seamless gameplay cycle. At the end of the day this game is about pixel sprite sex not CG/3D/2D so the best format for this will always be RPGM engine.View attachment 3181176
The main point is you can have the rpgm style without using the rpgm. But Yes, I agree the HC series doesn't have the issues some other games I play have. Its also a good starter platform to get something made with little to no programming knowledge. But I do hope devs eventually try out other more modern engines.
Sure that fair I guess but there is still a route and while its not 100% of the content they are NTR games... (one does have to expect there to be mostly NRT) You can still play the happy ever after route or pimp ever after lol the way it ends you may not have a thousand scene but he does spend the rest of his life sleeping with all the women that is the story :/ So I think it still counts ^_^Probably means he either took the ending where Noa loses or gave up before reaching the end. Regardless, things going the protagonist's way at the very end and only at the very end is kind of a cop out if you're calling that actual sexual content for him.