- Feb 22, 2018
- 101
- 164
Good people win all the time though? It's rare that those who do bad deeds, especially ones on extreme nationwide scale, in a nation that historically is just and good, go unpunished. History is full of revolutions against despotic rulers and things getting better over time. If someone were to overthrow the government of the US and institute some of the things seen in these games, I highly doubt that people would just roll with it lol. It's also not realistic for people to become corrupted in the way that it's depicted in these games, people don't tend to be okay with being raped or coerced under duress into having sex. People also don't tend to sit idly by while their peaceful happy society is transformed into something debauched and unjust. Even on smaller scales like corrupt politicians or abusive managers can be brought to justice and usually do (with some exceptions) the moment anyone brings evidence of their wrongdoing. The realism or lack thereof isn't what I find objectionable about these games. What I dislike is having basically no control over the events. For example, I love Makura Cover Soft games because they gamify the NTR and make it a real challenge to overcome them. I don't have a problem with corruption ntr, but I do have a bit of a problem when it's 'completely' forced on me. Like I want to be able to play the game multiple times with large differences in the level of corruption. A 'pure' route, corrupted route, neutral route, for example. This is something that Kuripick games do this well for example where there's both dialogue options to determine the route, but also the actions you take in the game can affect the outcome.That's why I like NTR type games, they're more "realistic" in that the "bad guy" usually wins in reality, as opposed to fiction which usually shows the "good guy" winning when he rarely does.
Since we were children, we are fed with ideas of fairy tales, love, friendship, etc, and in the end everything is not even 10% of what we thought it would be.
Long story short, I kind of just prefer the NTR to be more of a system that you can fight against in the first playthrough, not something that you just choose in a dialogue option that is pretty clear about what route it's taking you towards. That way I can enjoy the ultra corrupt everything is horrible route when I'm in the mood for that kind of thing, or after I've already seen the 'good' ending. I like that variety. That being said, I understand that this kind of thing is hard to implement. Especially when the game is obviously not meant for that, the dev is telling a specific story and we're here for the ride. I just don't prefer this level of depressing corruption in too big of a dose. Hence why I only play them in short bursts, when it gets too dark and I know how bad it's likely to get for everyone involved I lose interest and drop the game for a long time.