- Nov 3, 2019
- 553
- 753
I don't think only Russians use the word "suka", him saying that just means that he's probably from eastern Europe. But i get your point xdRussians are truly different than the rest of the world lol
I don't think only Russians use the word "suka", him saying that just means that he's probably from eastern Europe. But i get your point xdRussians are truly different than the rest of the world lol
Good people win all the time though? It's rare that those who do bad deeds, especially ones on extreme nationwide scale, in a nation that historically is just and good, go unpunished. History is full of revolutions against despotic rulers and things getting better over time. If someone were to overthrow the government of the US and institute some of the things seen in these games, I highly doubt that people would just roll with it lol. It's also not realistic for people to become corrupted in the way that it's depicted in these games, people don't tend to be okay with being raped or coerced under duress into having sex. People also don't tend to sit idly by while their peaceful happy society is transformed into something debauched and unjust. Even on smaller scales like corrupt politicians or abusive managers can be brought to justice and usually do (with some exceptions) the moment anyone brings evidence of their wrongdoing. The realism or lack thereof isn't what I find objectionable about these games. What I dislike is having basically no control over the events. For example, I love Makura Cover Soft games because they gamify the NTR and make it a real challenge to overcome them. I don't have a problem with corruption ntr, but I do have a bit of a problem when it's 'completely' forced on me. Like I want to be able to play the game multiple times with large differences in the level of corruption. A 'pure' route, corrupted route, neutral route, for example. This is something that Kuripick games do this well for example where there's both dialogue options to determine the route, but also the actions you take in the game can affect the outcome.That's why I like NTR type games, they're more "realistic" in that the "bad guy" usually wins in reality, as opposed to fiction which usually shows the "good guy" winning when he rarely does.
Since we were children, we are fed with ideas of fairy tales, love, friendship, etc, and in the end everything is not even 10% of what we thought it would be.
They are already indignant, they don’t give a pancake as a joke. Seriously, where's the sense of humor? I know and understand that a big update takes a long time. No, the game is really good. I can wait. How long everyone has been waiting for the release of the third part of one Game. By the way, I did not think that the translator would literally translate Suk. I'm Belarusian, but that doesn't change the fact that you mistook me for a Russian. Good luck to the author!I feel like he knows why, after all he's borderline addicted to the game and to anything that is connected to it, it just that he's unable to accept the fact that he has to wait for new content so he's just cursing and praying to his god in all-caps how this is unbeliveable and unacceptable at the same time. xd
The potential for depression is why I want Leto to remain competent without it being tied to a particular ending route. A hero who is, well, heroic even in the face of losing everything will help keep things from turning into a depressing slog like the end of HC2. If Leto turns out like Noah from HC2 where no one ever has any faith in him at all, everyone abuses his trust and kindness, and he's treated like an idiot without ever showing that he is one, I don't know how much I'm going to enjoy HC3's endgame. HC2's was hard to get through, especially when the endings are pretty much "stereotypical sacrifice ending, kinda happy but the damage is already done ending, and evil Noah gets sloppy seconds ending." A decent sized chunk of my enjoyment of HC3 so far is due to Leto actually being a relatively talented, intelligent, hard working character. Like I'm actually rooting for him and I feel like he'd deserve a good ending instead of having it be handed to him by a god as it was in HC1 and 2. Of course I'm mainly playing HC3 for the NTR but it's nice to actually have a main character who is, well, a character.Good people win all the time though? It's rare that those who do bad deeds, especially ones on extreme nationwide scale, in a nation that historically is just and good, go unpunished. History is full of revolutions against despotic rulers and things getting better over time. If someone were to overthrow the government of the US and institute some of the things seen in these games, I highly doubt that people would just roll with it lol. It's also not realistic for people to become corrupted in the way that it's depicted in these games, people don't tend to be okay with being raped or coerced under duress into having sex. People also don't tend to sit idly by while their peaceful happy society is transformed into something debauched and unjust. Even on smaller scales like corrupt politicians or abusive managers can be brought to justice and usually do (with some exceptions) the moment anyone brings evidence of their wrongdoing. The realism or lack thereof isn't what I find objectionable about these games. What I dislike is having basically no control over the events. For example, I love Makura Cover Soft games because they gamify the NTR and make it a real challenge to overcome them. I don't have a problem with corruption ntr, but I do have a bit of a problem when it's 'completely' forced on me. Like I want to be able to play the game multiple times with large differences in the level of corruption. A 'pure' route, corrupted route, neutral route, for example. This is something that Kuripick games do this well for example where there's both dialogue options to determine the route, but also the actions you take in the game can affect the outcome.
Long story short, I kind of just prefer the NTR to be more of a system that you can fight against in the first playthrough, not something that you just choose in a dialogue option that is pretty clear about what route it's taking you towards. That way I can enjoy the ultra corrupt everything is horrible route when I'm in the mood for that kind of thing, or after I've already seen the 'good' ending. I like that variety. That being said, I understand that this kind of thing is hard to implement. Especially when the game is obviously not meant for that, the dev is telling a specific story and we're here for the ride. I just don't prefer this level of depressing corruption in too big of a dose. Hence why I only play them in short bursts, when it gets too dark and I know how bad it's likely to get for everyone involved I lose interest and drop the game for a long time.
Hard disagree, I HATE gamified NTR. If it's gonna be an option, I much prefer it to just be a dialog choice so I know clear-cut what route im on. But I do understand the appeal of such systems. It's just not something I'm fond of, and I hope we never see that in HC series.Long story short, I kind of just prefer the NTR to be more of a system that you can fight against in the first playthrough, not something that you just choose in a dialogue option that is pretty clear about what route it's taking you towards.
You don't need a sexual relationship to have NTR. I consider HC1 NTR for sure. Not just the main character, but the side characters have NTR aswell.Well, to be fair the point of the HC series lays more in the corruption than it does the NTR. I doubt we're ever going to see the gaming of the NTR simply because it's a secondary trait. In HC1 and 2 there's no actual NTR. The first MC and Noah are not in a relationship with the female leads of those games and Noah's mother is a widow when she winds up ass over teakettle for the villain's dick. Yes they pull the whole "I'm way better than Noah/generic silent MC/your dead husband who was my brother." schtick, but the actual relationships never manifest until the endings. HC3 is the first game in this series to actually have proper NTR in it. So unless the focus shifts I doubt we're going to see much more game systems in place than what already exists.
To even further drive the point home HC3 is the first time that N_Taii has made the ending anything more than a simple ternary choice set. HC1 is completely linear until you're at a point where you pick from three set choices you had no influence on. HC2 complicates it slightly by giving you a choice before the final ending choices which divides what endings will be available to you. You either tell Celis off for being a hoebag or you take her with you and that choice leads you to the ending choices. HC3 stretches the decision out across multiple RGB colour coded questions across the game and based on what N_Taii said there may be some minor changes to the way the game plays out but the corruption will play out no matter what choices you make. Because of this it feels pretty clear that corruption is the actual focus and the NTR a byproduct. So I don't believe we'll have to worry about not knowing what path we're on any time soon unless you choose to turn the colour coding of the choices off and the choices won't actually affect anything until late game.
If the HC series was only about girls becoming dirty sluts I wouldn't be playing the 3rd one at this point. The NTR is what makes it good to me.Point is the NTR is secondary to the corruption. It's about the downfall.
I think clear cut choices are boring, that's why I like gamified NTR. It both gives me the choice to allow it to happen, and the choice to play against it. The HC series does have choices, but they only affect the ending:Hard disagree, I HATE gamified NTR. If it's gonna be an option, I much prefer it to just be a dialog choice so I know clear-cut what route im on. But I do understand the appeal of such systems. It's just not something I'm fond of, and I hope we never see that in HC series.
And that's what I dislike the most in an NTR game, where the choices mean nothing until the end of the game. I as the player don't want to feel helpless, I want to be able to have an effect on the journey as well as the outcome. Though like I've said in another comment, I know full well that this isn't what these HC games are going for, which is why I only play them in short bursts. Hardcore corruption no matter what just isn't my thing. I'd prefer to have that kind of thing be a route I experience in a second playthrough. I guess my biggest gripe with the series is that the things that happen feel really preventable, but we as the POV just have to coast through it voicelessly despite very clear things that can be done to mitigate what's going on. I wish we had more agency, more to do, more of an effect on things - whether it be to increase the level or pace of corruption or to lessen it even a little bit, that way you can still have the corruption happening but maybe it's not quite so severe and the characters fight back a little harder, or depending on your actions they resist completely until the end. Anyways though, I do think the HC games are very high quality, and I do play them, albeit very slowly and I know that these games will probably never be my ideal idea of this type of game.So I don't believe we'll have to worry about not knowing what path we're on any time soon unless you choose to turn the colour coding of the choices off and the choices won't actually affect anything until late game.
Hey fair enough, we just got different views on what we like.I think clear cut choices are boring, that's why I like gamified NTR. It both gives me the choice to allow it to happen, and the choice to play against it. The HC series does have choices, but they only affect the ending:
And that's what I dislike the most in an NTR game, where the choices mean nothing until the end of the game. I as the player don't want to feel helpless, I want to be able to have an effect on the journey as well as the outcome. Though like I've said in another comment, I know full well that this isn't what these HC games are going for, which is why I only play them in short bursts. Hardcore corruption no matter what just isn't my thing. I'd prefer to have that kind of thing be a route I experience in a second playthrough. I guess my biggest gripe with the series is that the things that happen feel really preventable, but we as the POV just have to coast through it voicelessly despite very clear things that can be done to mitigate what's going on. I wish we had more agency, more to do, more of an effect on things - whether it be to increase the level or pace of corruption or to lessen it even a little bit, that way you can still have the corruption happening but maybe it's not quite so severe and the characters fight back a little harder, or depending on your actions they resist completely until the end. Anyways though, I do think the HC games are very high quality, and I do play them, albeit very slowly and I know that these games will probably never be my ideal idea of this type of game.
They're included in the files. One at the start of the new content, and one at the end with all scenes in the recollection room.Could someone share a save up to this point?
Non of the $20 scenes are available for public release.At what stage does this $20 extra scene happens? I thought it was MQ10 but I don't see Eddie or the other chick.
Actually read the changelog, said it was added in latest update so Quest 13 but I still haven't found it:
Eight Scene: Eddie, Sgt. Alys, and another female guard & a bunch of militia men + Cyanna & Ulrod (in a clearing somewhere)
Edit: Since it's a $20 extra I'm guessing it won't be viewable by the unwashed unpaying masses until next update
Nope. The extra scenes won't be available on the public release ever and the $20 version does not leak very often.At what stage does this $20 extra scene happens? I thought it was MQ10 but I don't see Eddie or the other chick.
Actually read the changelog, said it was added in latest update so Quest 13 but I still haven't found it:
Eight Scene: Eddie, Sgt. Alys, and another female guard & a bunch of militia men + Cyanna & Ulrod (in a clearing somewhere)
Edit: Since it's a $20 extra I'm guessing it won't be viewable by the unwashed unpaying masses until next update
Is the NPC there outside of the cutscene or do they just plop into place for it?My game freezes right here and I can't continue during quest 13 in the park after making the choice. I think it's because of this npc in the way
She was there before I go to Rose with the ice cream, I just used the provided save and she wasn't there that time so maybe it's just an issue with old saves idkIs the NPC there outside of the cutscene or do they just plop into place for it?