I finished update 4 and thought I would write a review (generally spoiler free) here since N_taii frequents this thread quite a lot. First of I wanna start by saying how cool it is that technology has gotten to the point where a game that can be enjoyed by an infinite amount of people can be created by a singular person, and that interaction with said creator is as easy as it is. This is mainly the reason why I bother with blogging my opinion here. And take it as exactly that, just a dude's opinion.
- tldr; The game is great -
The setting is interesting! How often do you play RPGM games where the setting leaves no lingering feelings of a particular atmosphere, or doesn't have memorable moments outside of the porn. Me? I played a ton of those games. I often find myself downloading the same game, only to realise I played it through before and forgot most, if not everything, about it. The case with Henteria is the exact opposite. The setting is kept simple, a fantasy land where wars between humans (in addition to other beings) and demons have raged for hundreds of years. The game avoids the trap of bogging you down with unnecessary information that you will not remember in the beginning. A trap many RPGM games fall for. Instead the game gives a nice, easy to grasp introduction, and most worldbuilding happens as you progress through the game. The world building, when it happens,is presented in a way that feels natural and makes sense contextually within the game. Good work on the setting and the story, and how you go about presenting it!
The characters are mostly great. The biggest and most obvious "flaw" is how the side-characters' introduction is dealt with. The additional story about Fayne and the boyz feel a bit contrived, because you are never properly introduced to them. Besides that the characters feel and act consistently enough. Character relationships work well enough, I would like to have seen even more interaction between the MC and the love interest. What is there feels a bit thin at times, but then again this might have to do with the opening of the game where you skip 10 years of character relationships. Also it comes down to personal preference. Not everyone wants to spend hours building a relationship in games such as these before getting to the sexy bits, I do. One thing that struck me as superbly handled in the game is how the main love interest and sister will want to spend time with the MC, and how that will then be sabotaged by others in the game. I took note of every time it happened and it felt as it should be, that there are other elements to the NTR besides "someone is being fucked next to you while you are sleeping." Of course these tropes are also in the game. Makes me a happy camper (!) that there is a good balance of both.
The writing is great. There are times it falls a bit flat and I would wish the wording was different, but it feels natural enough that these occurances are few and far inbetween. Example: How many times does the antagonist need to remind the love interest about the consequences if she refuses him? It doesn't matter a whole lot and I'm nitpicking at this point. Like I said it's great and it beats all the machine translated shit we've all had the displeasure to try and decipher so many times, out of the water. The humor works for me personally and the game made me laugh more than once or twice. A very funny game and the humor adds so much to the story and it's presentation. The game knows when to be funny and when to be serious. In other words, good shit.
What I would want to be different or hope to see in future games: The option for more mystery. I always considered the saying "less is more" to jive particularly well for me when it comes to games like these. I enjoy the mystery a lot and seeing only silhouettes and hints of what has happened, INSTEAD of the actual scene playing out, really gets me going. In that regard I recently played another NTR game that I cannot remember the name of, where you were given the option if you wanted to see what was happening in rooms past the doors. Making it so that you can only see what is happening if the MC can see it as well, is a concept I think definetly should be explored more in games such as these. Keeping the player guessing who is being fucked, if he is actually being cucked etc. To me? exciting!! The possibilities for twists and turns with this formula seems too great to pass up and I hope we see more games of that nature in the future. (imagine a scenario where the game makes you think you are being NTR'd, but then gives a reasonable explanation as to why you were not, leaving you to not know for sure. IMO this could add a completely new dimension to character relationships going forward. I think you get the point I'm making by this)
Ending thoughts about NTR in general: I quickly looked through N_taii's patreon and came across his arguments as to why he considered 1v1 pairings to be important to him, as opposed to having love interests being gangbanged by the town etc. I disagree. My personal thoughts on why the gangbang trope is so popular in NTR games: I think has to do with making the MC and player feel like total losers. I consider the idea that everyone is able to fuck your love interest except you, to be at the very extreme end of NTR. Going down this route might not always be the best, who knows, but I like it. It worked for me in NTRPG1 and 2 towards the end, and I want more of it when possible and when it is handled correctly. And at this point I believe N_taii would handle it masterfully. That said it's his game and his story, and would not want to comprimise any aspects of it to see my own ideas crammed into the game.