HereBeRickets

The appalling calling
Game Developer
Apr 9, 2019
50
144
I’ve managed to port the game to Android, but I’m not entirely sure how well it runs due to limited testing options. The only Android device I own is a fairly low-end phone, so performance may vary on other devices.

For now, I’m not uploading this to F95—just to save the uploaders the hassle of dealing with alternate download links for something that might need quick changes or fixes.

If you’d like to test it out, you can download the build here:


If you encounter any bugs, please report them in the official Discord, preferably with as much detail as possible (screenshots help a lot):
 
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joni2k

Newbie
Nov 14, 2018
40
167
I've enjoyed what I've played so far, and/but I've got some feedback. First the things I liked:
  • Writing is good, and funny
  • The world and characters are intriguing
  • Art is competent and has a lot of character
The stuff I didn't like so much:
  • The game needs some kind of quest log/hints system. Coming back to the game after a break I was very confused on what to do. I've brought the urn to the imp (which I'm assuming concludes that quest for now, since she tells you to wait), but can't remember where I'm supposed to find the farmer's husband. Even speaking to the quest giver offers no help.
  • The combat is uninteresting. I find real time battle to be the worst of both worlds, being both more tedious (waiting) and more overwhelming (having to make your choice under time pressure). By stalling against a lone enemy, your party can heal and recover mana without limit, taking resource management, the cornerstone of jrpg gameplay, out of the equation.
  • The way the writing is delivered isn't always the best. Some of the dialogues run on for a little too long, and the loredumps during sex scenes are particularly jarring. The funky font really doesn't help either.
...and the goblins could be even more voluptuous and FAT (or failing that, thick) but that's just me.

I hope this doesn't come across as too negative, because I did really enjoy what I played, so much so that I will be putting in my support on patreon. It's obvious that a lot of care and effort has gone into making this game.
Good luck with the project and I hope this is helpful!
 

HereBeRickets

The appalling calling
Game Developer
Apr 9, 2019
50
144
Even speaking to the quest giver offers no help.
I'm going to go over some of the NPCs and add or revise dialogue to give clearer guidance on where to go or what to do. Currently, I’m working on adding something like post-it notes to the quest board to remind players how far along they are in a quest chain.

The combat is uninteresting. I find real time battle to be the worst of both worlds, being both more tedious (waiting) and more overwhelming (having to make your choice under time pressure). By stalling against a lone enemy, your party can heal and recover mana without limit, taking resource management, the cornerstone of jrpg gameplay, out of the equation.
I’ve installed VisuStella’s ATB plugin, which gives players the option to tweak ATB settings—such as speeding up or slowing down combat. It also allows switching to a wait-based system, similar to what you’d see in Final Fantasy VI or Chrono Trigger.

The way the writing is delivered isn't always the best. Some of the dialogues run on for a little too long, and the loredumps during sex scenes are particularly jarring. The funky font really doesn't help either.
Dialogue will vary depending on the character. Some, like the Imp, will be more lore-heavy since they’re meant to be esoteric and strange. Others, like Dana, will have a more casual, banter-driven tone.

The font can currently be changed in the options menu under the UI section. I haven’t personally tested the different fonts in gameplay, but since it’s all handled by plugins, it should work as intended.

...and the goblins could be even more voluptuous and FAT (or failing that, thick) but that's just me.
I can guarantee that’s definitely on the cards.

Also, thank you for your patronage! More support means more time I can dedicate to working on the game.
 
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The_Jejjster

Member
Dec 8, 2017
107
71
Hey, this is pretty solid. The writing's really good and shows a lot of personality in all the characters you made so far. Admittedly, it does feel... weird... That I get a worldbuilding dump as the sex goes on? But I think I understand the nature of a non-chalant goblin enough that they'd do that.
Other than that, the scenes may need a bit more emphasis on size difference between characters. I don't mean completely, but just taking the camera a little bit backwards to see the full picture(?). I do look forward seeing other poses here and there, perhaps lower body hanging off a table, a face-to-face full nelson(?). Something that sort of takes advantage of a goblin's "lightness" more.
Interesting world you got going on here. I do wonder what's the big inspiration you're taking with a lot of these worldbuilding.

On the side note... ehem. I hope to see a bit more on the pregnancy side of things. It got me going, but there's nary a destination yet.
 
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JDog5731

Newbie
May 8, 2020
17
5
awesome game, we need more of this, goblins are goofy and it fits

based off the walkthough thingy this version ends with coming back to the imp with the Soul Urn and not with the bear, the imp, she says something like i'll go to the greens but nothing happens.

And the other lady dana after the deed, i do remember them mentioning a trinket and Loxley is just saying "are you done yet", while the guy farmer in one of his dialogs says he wants to jump us with the other gentlemen in the forest but i was not able to trigger this, perhaps its not in game yet nor can i find loxley husbando so im guessing it ends here as well

I did the other side stuff library etc etc, oh one thing i dont know while reading this site is to retrigger scenes? i did read a bit while doing story but i didnt catch it

I wouldnt say the game needs a journal but i wouldnt be opposed to it either, i would say that rather than a journal some notes left in the adventurers guild as hints idk, but a small side part to either see a gallery or hints to replay scenes but not as hints to unlock scenes if that makes sense

I dont hate the combat the only annoying thing i found was when cows spammed the ice attack and healing and my guys sat with an empty bar
 
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Karnewarrior

Engaged Member
Oct 28, 2017
2,015
2,491
The combat defaults definitely need to be changed, I found them very frustrating and didn't even realize there was a way to change them until just before this post.

I didn't notice the loredumping that much, but I do feel like the sex scenes were a bit short. Then again, I like my sex scenes to be small novels unto themselves and most people don't, I guess.

As for the goblins, I'm okay with thicc goblinas, but I actually like how some of the girls in this game are rather slim. Too much goblin content goes ultra-hard with the fatbottomed girls and it leaves dudes who just like their shorties in the dust. Fortunately there already seems to be some variety. If you ever redo the designs, I'd advise leaning a bit more on the diversity of the cast rather than redrawing everyone to be slim or chubby.

Also, having played through a good chunk of the content now, I'm doubly convinced of the need for a proper quest log. I got lost multiple times because it's rarely clear what you should do next, and nobody's dialogue changes to help direct you towards your next goal. Were I less determined to get my dick in a green pussy I would've dropped the game entirely, it was that frustrating.

Spent multiple hours walking around outside the pubs, for example, because the farmer goblin implied her husband could be found there and there isn't a door. But it turns out that, instead, I was supposed to talk to the goblins in the field. I had no idea. It doesn't help that there's no rollback, so if you doubleclick that information is utterly lost for all time unless you reload. People make mistakes!
 
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HereBeRickets

The appalling calling
Game Developer
Apr 9, 2019
50
144
I’ve decided not to include a traditional quest log, as seen in many other games. This choice is rooted in my personal beliefs about contemporary game design. Much like quest markers, quest logs often encourage players to skip dialogue and disengage from the world—reducing gameplay to simply moving from one objective to the next, rather than truly interacting with the experience.

Instead, I’m expanding the information available on the in-game quest board. Players will now find post-it notes that clearly outline the current objective in a given quest line, offering helpful guidance without undermining immersion.

I’m also adding a fridge to the guild which will have more post-it notes containing information about when repeatable scenes become available. It’s a more in-world, characterful way to keep players informed while preserving the spirit of exploration.

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4.00 star(s) 2 Votes