Don't know if that's a good or a bad thing and I'm pretty sure I don't wanna knowIf you're a Goon fan, you'll probably have a sound in your head of what Bloodnok sounds like when he cums in/on the gobbos.
Rickets explains on their subscribeStar:I've never played a game NAMED "demo V2" before. Someone hasn't thought through a few things such as easy access to knowing what the game is called or getting support for a game called Demo.
Mind if i ask if the scene with Dana is where the demo ends because i cant find Loxley anywhereSomething I realized after the upload: I accidentally left in the animation and coding test rooms. They serve no purpose beyond bug testing, but one of them does contain something useful. One of the NPCs gives an item that will be available for purchase in a shop in the proper release. If you equip this item on the main character, you should be able to understand what the Minothot enemies are saying during their scenes. You can mess around in the debug rooms if you want, but be warned—they’re likely to make your game crash.
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Yep, I think so. In the future, I’ll probably include something like an NPC to indicate where the content ends or add a mini-walkthrough to clarify the updates content.Mind if i ask if the scene with Dana is where the demo ends because i cant find Loxley anywhere
Which still doesn't make me want to try and figure out what the game is really called and definitely not pay someone who can't use "Right click -> Rename -> left arrow -> type in a name press space".This is great, can't wait to play it!
Rickets explains on their subscribeStar:
"I’ve hit a bit of a snag with the battle system and various RPG elements of the game.
Getting the plugins to work correctly has proved to be both a waste of time and a headache. I’ve therefore decided to replace all the plugins with the VisuStella packs, which are fully compatible with each other (that’s their main selling point, apparently) and Android portable (again, apparently). However, implementing this will take time, as I need to go over the existing work and adjust it to the new plugins.
Rather than delay the update, I’ve decided to release what I have as a second demo. I’ve made all the monsters easily killable to remove any grinding whatsoever and added two levers outside the protagonist’s house. One lever fully heals, rests, and feeds him, while the other advances the time of day by one step. This should make the demo (hopefully) more playable.
The next major update should include another quest and finalize the baseline game mechanics without any conflicts or other unforeseen issues."
So it's Demo 2 until the battle system gets sorted.