Well, the game has passed the 20th day, we can draw preliminary conclusions:
1. Logical continuation of patch 21 with expansion of innovations in patch 22.
2. Bugs: sometimes Dick's image does not disappear, and the image of the twins having lunch is superimposed on it.
3. New side missions for investigations, which is cool.
4. Lock picking mechanics. A very good option and very original among all other similar mechanics.
5. New characters and places to visit. So far there is minimal interaction with them.
6. Use of AI generated art of some characters, etc. Some stand out somewhat from the general concept art, although overall they are not bad. I approve of the use of AI because it saves a lot of time and money for all sorts of minor characters.
7. There are more interactions with Missy and the agency. Interesting questionnaire and options to choose from. I can guess what this affects, but so far the practical implementation is not noticeable.
8. MC transformations remained the same as in patch 21, it seems. That is, it will not be possible to completely feminize, as I see it on the 20th day.
9. You can't visit the gym because you can't play spin the bottle with the twins. Which is not cool.
This is if it helps anyone. Express inspection and express response on patch 22, although there is more to write.