LowLevelLesser

Well-Known Member
Feb 8, 2021
1,058
1,386
This is one of the few "real porn" games to do things well. Most of them just slap random photos and video clips together of wildly varying quality with no real consistency.

The handful of ones that actually hire porn actors and actresses to make custom content are the best though (however, they are legit costly to make I'm sure).
 
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Verethragna

Newbie
Jan 16, 2018
87
123
do you know any other games like this one?
Hmm Pesident Yukino would be one example where you have like 30 or so days with 2 actions each day. If you want any kind of good ending you can´t enjoy anything and need to go max efficiency and that sucks.

I know for sure that there are several more but I also have hundreds of games so I have literally no clue about the names sry.
 

makaiforce

Member
Nov 26, 2017
200
115
Hmm Pesident Yukino would be one example where you have like 30 or so days with 2 actions each day. If you want any kind of good ending you can´t enjoy anything and need to go max efficiency and that sucks.

I know for sure that there are several more but I also have hundreds of games so I have literally no clue about the names sry.
tx but i want games like this one, using real girls pictures.
 

Chronwalk

Member
Mar 18, 2019
211
264
Wish there was a hentai version of this game. Anyone know if there is a version?
Well you have much more in that regard...

If you mean around HC 1 - then sadly not in Milovana (and I only suggest Trials of Succubi from there, rest is pure sissification or heavy femdom and cuck stuff), but you have plenty of those under the tags Turn Based Combat and Femdom (Female Domination) or Reverse Rape, the part that you may, or may not like is that the majority are using RPGM...
But if you don't mind to play as a female protag, then Karryn's Prison and Saria Reclaimed are top games...

If you mean around HC 2 - Same concept as before, reverse rape and male protagonist with turn based combat...
There aren't many being developed like this in Ren'py, I'd say this is something pretty new using that engine...

Hell you can even look for any succubus or monster girl game and you will have combat, seduction and so...

Another good game is Monster Girl Dreams...
 
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Herbert8

New Member
May 26, 2022
5
7
who are the girls in the game can anyone give me a list thanks
I got you bro

(Forest)
Laura
Kali
Allie
Samantha
Olivia
Mila

(Deep Forest)
Amy
Hannah
Maya
Megan
Serena
Claire

(Swamp)
April
Kendra
Charlotte
Dixie
Paige
Cindy
Victoria

(Jungle)
Polly
Bianca

(City)
Blacksmith
Janna (Shopkeeper)
Nun
Waitress

(Other)
Diogaoo
 

alexhob123

Member
Apr 9, 2018
244
67
I got you bro

(Forest)
Laura
Kali
Allie
Samantha
Olivia
Mila

(Deep Forest)
Amy
Hannah
Maya
Megan
Serena
Claire

(Swamp)
April
Kendra
Charlotte
Dixie
Paige
Cindy
Victoria

(Jungle)
Polly
Bianca

(City)
Blacksmith
Janna (Shopkeeper)
Nun
Waitress

(Other)
Diogaoo
are they the pornstars names in real life
 

Chronwalk

Member
Mar 18, 2019
211
264
Well, from a post from the dev on twitter, the difficulty will be increased, which, personally I think is good, what do you guys think...?

As long as we can get more upgrades or more stats, I like more difficulty, as long as there are more enemies and stuff to do...

I know HC2 is in the bare bones in terms of enemies, so I'd like to see maybe 2 - 3 (asking for 3 might be too greedy) events, since there are none and 3 - 4 new enemies, considering that things go smoothly and he can now work using Ren'py not being worried about people saving's not working out...

If Diogaoo was meaning to HC 1, I'd say to just add characters or events, but no more difficulty since his stuff is already big and sometimes the game crashes (unless he can pass all of his stuff from HC 1 to Ren'py and make both games on it)...
 
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makaiforce

Member
Nov 26, 2017
200
115
it'll be a dream if Diogaoo makes the HC1 on RenPy. its so boring start from zero over and over again when a update comes out...
 

Sindar

Member
Jan 30, 2018
251
333
Well, from a post from the dev on twitter, the difficulty will be increased, which, personally I think is good, what do you guys think...? [...]
That is not at all the impression I got from that tweet. It says nothing about increasing the difficulty. It seemed more like reflecting on the complexity of the encounters themselves, meaning, for each enemy dev tries to use different mechanics & triggers to have some variety and make encounters feel unique. I would imagine that's not an easy task and can also potentially introduce more bugs to the game.
As for difficulty as such, HC2 still feels a little more hardcore than it should be (or perhaps I selected the wrong difficulty when it was introduced). Even with the new areas and enemies HC2 still feels rather "bare bones" because of the missing random events and the non-existent Castle event. Basically there's nothing for the player to work towards. At the moment, once you've beaten all the enemies and collected all achievements repeating encounters becomes pointless.
it'll be a dream if Diogaoo makes the HC1 on RenPy. its so boring start from zero over and over again when a update comes out...
I like HC1, but I don't think it will be ported to HC2 in its entirety - it's more likely that some mechanics will be used from it. I get the feeling that dev will finish HC1 soon and focus only on HC2, which I see as a good thing, cause it means more new content there.
 
Last edited:

Chronwalk

Member
Mar 18, 2019
211
264
That is not at all the impression I got from that tweet. It says nothing about increasing the difficulty. It seemed more like reflecting on the complexity of the encounters themselves, meaning, for each enemy dev tries to use different mechanics & triggers to have some variety and make encounters feel unique. I would imagine that's not an easy task and can also potentially introduce more bugs to the game.
As for difficulty as such, HC2 still feels a little more hardcore than it should be (or perhaps I selected the wrong difficulty when it was introduced). Even with the new areas and enemies HC2 still feels rather "bare bones" because of the missing random events and the non-existent Castle event. Basically there's nothing for the player to work towards. At the moment, once you've beaten all the enemies and collected all achievements repeating encounters becomes pointless.

I like HC1, but I don't think it will be ported to HC2 in its entirety - it's more likely that some mechanics will be used from it. I get the feeling that dev will finish HC1 soon and focus only on HC2, which I see as a good thing, cause it means more new content there.
Your response sounds more in relation to his tweet, my bad, I took complexity = more difficulty which would mean we would get more mechanics around to get the game more interesting around the enemies (which would give it a more live feel towards being a game that you don't just approach to wank a quick one), towards which, I am not opposed to in any case, and I like it, more creativity while it might be hard to pull off for a single dev, might be surprising and change how the game goes (at first HC 1 was just button smash the attack button, with the addition of Stamina, many people complained but still played it, and it gave it a more game fighting/surviving sense to it)...
 
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