- Jan 30, 2018
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That is not at all the impression I got from that tweet. It says nothing about increasing the difficulty. It seemed more like reflecting on the complexity of the encounters themselves, meaning, for each enemy dev tries to use different mechanics & triggers to have some variety and make encounters feel unique. I would imagine that's not an easy task and can also potentially introduce more bugs to the game.Well, from a post from the dev on twitter, the difficulty will be increased, which, personally I think is good, what do you guys think...? [...]
As for difficulty as such, HC2 still feels a little more hardcore than it should be (or perhaps I selected the wrong difficulty when it was introduced). Even with the new areas and enemies HC2 still feels rather "bare bones" because of the missing random events and the non-existent Castle event. Basically there's nothing for the player to work towards. At the moment, once you've beaten all the enemies and collected all achievements repeating encounters becomes pointless.
I like HC1, but I don't think it will be ported to HC2 in its entirety - it's more likely that some mechanics will be used from it. I get the feeling that dev will finish HC1 soon and focus only on HC2, which I see as a good thing, cause it means more new content there.it'll be a dream if Diogaoo makes the HC1 on RenPy. its so boring start from zero over and over again when a update comes out...
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