Mega
The new version of HC2 is out !
Changes:
MOBILE UI
- Mobile UI has been reworked
- All choice buttons are now at the bottom of the screen for easier access
- Some text formats and sizes have been readjusted
- This new version was practically playtested entirely on the mobile, so I personally think it's much more comfortable, but please let me know what you guys think about it.
BONUS ATTRIBUTES
- For now bonus attributes can only be acquired through the new accessories
- They are very similar to normal attributes, but should help in the completion of possible builds and individualize each hero
- At the moment, the only practical difference is that they cannot be decreased by enemy moves, but I already have plans for them in the next updates
NEW ENEMIES AND RELATED IMPROVEMENTS
- Enemy increased spawn times are now randomized every new run
- The increased spawn times can still be seen on their profile screens and these are updated accordingly
- This means you still have some control over which enemies you want to fight, but if you're just exploring blindly, there will be more enemy diversity, which should improve replayability
- The game now also tracks the amount of times a girl has been defeated in a single run
- The enemy profile screen has been readjusted to accommodate this new addition and now also display the EXP gained from an encounter
- This info is now being used to change the behavior of certain enemies (Olivia, Megan and Kali)
- Charlotte (Swamp)
Charlotte likes diversity too, how about learning something from her?
Dixie can do it for pain or for pleasure, but thankfully it's not up to you to decide
OTHERS
- Added 2 new Equipments: STR Ring (Charlotte), VIT Ring (Dixie)
- Added 2 new Bad Endings: Dixie, Charlotte
- Added 4 new achievements
- Added tooltips to all buffs and debuffs (These can be better described, yes, I agree)
- Optimized Encounter coding
BALANCE STUFF
- Being defeated no longer increases Addiction
- Blue potions no longer reduces Corruption
- Red and Purple potions no longer increase Corruption
- Readjusted EXP and Gold gain
- Decreased the amount of Addictions decreased by Blue Potion 3 > 2
- Increased Church Corruption decrease cost 10 > 20
- Decreased "Broken" Corruption Check base value 20 > 10
- Decreased CON influence over "Broken" Status Effect
- Anastasia now strips instantly after being defeated 4 times in a single run
- Samantha Attack Increase by +15 after being defeated 4 times in a single run
- April now changes her moveset earlier 6 defeats > 3 defeats
- Kali Lust Check Decreased 50 > 30
- Cindy Shemale Addiction Check Increased 12 > 15
BUG FIXES
- Fixed Hannah BE triggering before her blowjob scene
- Fixed Victoria Gallery displaying the incorrect amount of times defeated
-----------
These balance changes can severely alter gameplay, overall I felt that they made HC2 a little less punishing, but the actual hero corruption is now more inevitable, even though it may take longer.
To complement this change, I thought about increasing the cost of reducing addictions at the church as well, but I guess that would be too much.
This is the moment where the game is shaping up, and to be completely honest, I really like where this is going. How about you guys?
On a unrelated note: Achievements are great, but I have a feeling that "Defeat 10 enemies" are kinda uncreative and redundant when there's already a better reward for this feat (Enemies photos).
The achievements screen is also being flooded waay too quickly, and this may diminishes their importance a bit.
I've been playing with the idea of removing specifically this type of achievements and making room for more interesting ones, like "Deal x damage in a single turn", "Survive until day x", "Stun an enemy for x turns consecutively ", etc...
Please let me know your thoughts on that as well.
And one final
**********HUGE DISCLAMER:*********
I plan to mess with the persistent data in the next update, there's a high chance your saves will be deleted on v0.30, so please be aware !
Have fun !
Link to the .apk file:
Google Drive