May 15, 2018
152
136
215
Could you elaborare a bit how would this work exactly?
Like a flowchart of sorts, just to understand it a bit better.
Curious what a FLOWCHART is?

I honestly have no preference how it has to work. easiest possible way for the creators to do it.

but my ideas....

pretty much want to create a new hero edit how strong he is or weak just like HC2 already has. i think it should only work in BATTLE MODE.. where you can choose who is gonna FIGHT.

Right now i have 3 different slots, one named "Rookie" and one named "Middle Man"...and last named... "Legend"

Rookie struggles against EVERY woman. Middle Man sometimes wins and sometimes doesn't... while Legend wins most battles and really only struggles with those 4 to 5 star women... and with mods obviously i can decide how tough a fight can be.

but what i want is a way to select AUTOFIGHT when i enter this selected fight.....let the AI battle it out and see who wins.

Thanks For Your Time and Considerations
 

BigJohnny

Well-Known Member
Dec 31, 2017
1,087
2,193
539
Help, I tried the new version and it keeps blasting me with an error when entering the buff/debuffs screen you choose at the beginning of the run.
Most likely due to the F95 mod I was using before.

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Any way to fix this?
 

Annagrama

Newbie
Dec 11, 2020
48
67
136
Help, I tried the new version and it keeps blasting me with an error when entering the buff/debuffs screen you choose at the beginning of the run.
Most likely due to the F95 mod I was using before.

Any way to fix this?
I had the same issue, yeah. I'll look into it today if I can. It's probably caused because "Witch's Curse" got added to the permanent debuff list when playing the mod and is not defined in dictionary.rpy in the base game
 
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MrMik

Newbie
Nov 4, 2018
17
26
257
Hello everyone, as requested many times here and on dio´s website I´m creating a Wiki for the game!
You can find it on .
To keep being compliant with the Miraheze guidelines I will be the only one editing the wiki at this time but if you want to support me, you can send me texts you would wanna see in the wiki, I will check them, link them and add them asap :)

PS: if you want to, we can add the modded characters too
 

DogMammoth

Newbie
May 24, 2018
87
155
147
Help, I tried the new version and it keeps blasting me with an error when entering the buff/debuffs screen you choose at the beginning of the run.
Most likely due to the F95 mod I was using before.

Any way to fix this?
We'll add a button to clean the saves to our mod but if you want it fixed immediately you can delete the save in "C:\Users\YOURusername\AppData\Roaming\RenPy\HeroCorruption2-1648729160" and then use a clean save in your game directory if you have one.
 
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DogMammoth

Newbie
May 24, 2018
87
155
147
Annagrama merged our mod to 1.85, let us know if there are any issues. Diogaoo changed how some of the code works so we might have missed something when checking if everything runs right.


Help, I tried the new version and it keeps blasting me with an error when entering the buff/debuffs screen you choose at the beginning of the run.
Most likely due to the F95 mod I was using before.
I added a button in the options menu of the main menu that will clean your save. It removes any modded traits and achievements, so anyone who cleans their save will lose those until they earn them again. Everything else remains, so you keep your points and perk tree unlocks. If your current run has a modded trait on them it will not be removed, so always start a new run when switching versions.

 
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DogMammoth

Newbie
May 24, 2018
87
155
147
Any way to switch from normal mode to hard mode without resetting your data?
Doesn't seem like there is a reason for Diogaoo making the difficulty something that cannot be changed aside from keeping people from easily getting achievements or something, so I put a section in the main menu options to change it. It forces a new run though, can't change it on an existing run. The menu explains what the different difficulties do too.

 
Last edited:
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DogMammoth

Newbie
May 24, 2018
87
155
147
can we create a new map to add the custom characters? haven't found how yet.
Yeah, I was thinking about making one soon too since the maps are getting crowded. Should be pretty easy. The list of areas is in script.rpy like line 105~, the explore screen runs off of that in screens.rpy at line 3500~ and needs an images that follows the naming scheme that maps use for their icons.

There are probs a few other small things you might need to change, and add a way to get the map added to your list of areas if it isn't gonna be a default map, but it would be simpler than making an enemy tbh.
 

O&M's

Active Member
May 18, 2018
574
793
288
Yeah, I was thinking about making one soon too since the maps are getting crowded. Should be pretty easy. The list of areas is in script.rpy like line 105~, the explore screen runs off of that in screens.rpy at line 3500~ and needs an images that follows the naming scheme that maps use for their icons.

There are probs a few other small things you might need to change, and add a way to get the map added to your list of areas if it isn't gonna be a default map, but it would be simpler than making an enemy tbh.
If possible, could you also add a toggle for curses? Hard Mode's base difficulty is pretty fun, but I'm not a fan of the new curse mechanic.
 

DogMammoth

Newbie
May 24, 2018
87
155
147
If possible, could you also add a toggle for curses? Hard Mode's base difficulty is pretty fun, but I'm not a fan of the new curse mechanic.
I'm assuming you mean the nightly curses that you get when you sleep. I haven't really played hard difficulty too much so idk if there are more than that. I added a new button in the same difficulty select screen that removes the nightly curses. This acts the same way as the other toggles, it immediately makes you start a new run when you change difficulty.

 
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O&M's

Active Member
May 18, 2018
574
793
288
I'm assuming you mean the nightly curses that you get when you sleep. I haven't really played hard difficulty too much so idk if there are more than that. I added a new button in the same difficulty select screen that removes the nightly curses. This acts the same way as the other toggles, it immediately makes you start a new run when you change difficulty.

Google Drive
Yeah, I meant the nightly curses. Thanks!
 
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