Fate of all porn games.Development cycles are becoming longer and longer. At least the content are becoming more complex.
They had a baby though some months ago.What a legend started with 2 months between updates, now it's like a year+.
A lot of people have no idea of what software development entails and are very demanding in what they expect from developers.Fate of all porn games.
What a legend started with 2 months between updates, now it's like a year+. The content is quite a few times more of course, but nowhere near enough to justify the time increase.
I've never, ever seen a porn game reduce its dev cycle. I suspect porn devs like the further spread apart cycles to have more time off, because we can't know what is work and what is just sitting on your ass like Sunset (of something unlimited fame) does.
I don't imply that any of this applies to Nitrolith, dude seems solid. Tho', who knows in the future.
But here's the thing, I appreciate your comment that people don't know how difficult technical development is and thus can't understand their hurdles. But at the same time I think consciously or not devs take advantage of the fact that we don't know shit and will accept any excuse they give. Something Unlimited just somehow always (like 15 updates in a row) gets critical bugs found at the very last second of a release and gets delayed for example.A lot of people have no idea of what software development entails and are very demanding in what they expect from developers.
The bigger a piece of software gets, the longer new features for it will take to develop, that's just natural software development. Bugs become harder to find, new features become more complicated as they not only need to make sure that their implementation doesn't break previous features, they can also be straight up harder to do. Design decisions for your software architecture that you made early on can make implementing a new feature later in development, that you hadn't originally intended, near impossible to implement.
That's not to even speak of technical debt. Cheap, fast or good. If you develop a new feature, you need to pick two. You can't get all three. Most devs on here are amateurs who don't start out with a lot of money, so it has to be cheap. And if they want to get an audience early on, they need to push out early builds faster. So most of the time the two picks will be fast and cheap. And it works, until it doesn't. Every part of the software that's not thought out and build correctly at first can and often will add exponentially more work later on in the projects lifecycle.
And you can double or even triple the expectation of technical debt for avn's because, like I said, most devs here are amateurs, who don't have a solid grasp on software development starting out, so they inevitably will make a lot of decisions and programming mistakes early on which will bite them in the ass when they try to scale the the project later on.
Plus a lot of games here also tend to grow in scope and ambition as the patreon dollars start to roll in.
So in short, shits complicated. Shit gets only more complicated the more features are added that are not default-renpy features. Like minigames or sandbox elements.
I have never seen a gracefull reaction on here when delays or other problems get announced. The dev is always immediatly labeled a scammer. Milking their audience, whatever. What "advantage" do you see here that can be taken by the devs?But here's the thing, I appreciate your comment that people don't know how difficult technical development is and thus can't understand their hurdles. But at the same time I think consciously or not devs take advantage of the fact that we don't know shit and will accept any excuse they give. Something Unlimited just somehow always (like 15 updates in a row) gets critical bugs found at the very last second of a release and gets delayed for example.
I don't know any development myself, but I'm willing to bet good money that the hardcore defenders of games who rush out with "well dev is hard!" themselves aren't devs or software engineers, just parroting what they've heard somewhere else. I don't imply this to be you, just sayin'.
Hard to defend Erin though with the way he behaves towards Sera though lolNgl after playing through this I want to throw Cecille into a meat grinder and either make Erin a girl or free him from the Goddess and set him up with someone who ain't crazy or a gold digger. Like he's stupid but also kind of cute and not deserving of the hell he's in. We gotta get the Demi-Fiend or another SMT protag stat to explode the deity.
Imo Erin is indefensible for that and other reasons, but he's still somewhat easy to sympathize with. He's named the legendary hero, treated like he shits marshmallows and rainbows for as long as he's been alive, and is raised by a doting mother with a childhood friend who's as close as family and absolutely adores him. Just to end up in an arranged marriage with a narcissist psycho, manipulated by the goddess he's sworn to uphold the vision of, had his life force drained because of her ridiculous rules, has a micro penis, looks like a girl, is short af, every orgasm he has is ruined, everyone close to him looks down on him, everyone close to him ends up smitten with his rival who he soon needs to fill his bussy with gallons of jizz or he'll die.Hard to defend Erin though with the way he behaves towards Sera though lol
Sera acts totally demented towards him. Him being stupid and favoring Cecilla the whore is still negated since he STILL gave Sera life force when the other wanted it all. either way Sera is a non-issue now that Mars has arrived on scene.Hard to defend Erin though with the way he behaves towards Sera though lol
He is just a kid (mentally).Hard to defend Erin though with the way he behaves towards Sera though lol
Progress the storymaxed this out but it wont take me to the break curse option