Ah, yeah, that's another way to go about that. You could say the goddess is pretty much the "I allow you to do what you do, you're not really doing it without me noticing" kind of being then...BUT I don't always GM, and when I'm a player, I know I can literally break the GMs jaw in awe sometimes literally just breaking an encounter.
I'm not usually the kind of person who breaks games just to piss of the GM, I just want the GM to know I can do it, and I choose not to.
This is a famous and known fact, but you can basically oneshot the most powerful being in DnD alone with a lvl 20 character, but for this fact to be fact, a player had to do it first and tell all the others. Just imagine the face of the first GM who faced their player oneshotting the Terrasque in one turn with no support from his team. Sure, the GM hipothetically holds all the power, and the GM could say "Well, the Terrasque says fuck and and a lightning falls on you before you can cast Simulacrum", but that's too metagamey, and a GM who does that usually finds he's left with no tables to GM, so oftentimes, when you outsmart your GM, you lot(The players and the GM) laugh it off together and as long as you don't abuse this nothing else has to happen.
The way I see the goddess, she can read your thoughts and all, but have you ever heard the term "Double-trapping"? If you google it you'll probably find the sport itself, but it's innerworks are similar to the term's. Basically, someone who's mmh...Let's say unaware, lays a trap for someone, under other person's command, but then lay another trap of their own and the first trap was a trap to actually be discovered, to actually lead the other person to stop it, but that's where the actual trap lies, where the person who's going to stop it to outsmart the first, falls in the true trap.
Let's say, for consistency, Hellele wants to screw the goddess over. She orders(or coerces) your character to carry an artifact that suposedly makes the goddess unable to read his thoughts. This doesn't work, but your character BELIEVES it works, so the goddess sees you think she can't read you. After this, she lays out a plan for you, seemingly a plan that would screw her(The goddess) over unless stopped. At the same time of this happening, Hellele lies another trap inside your character(For example, and I'm absoutely making this up cause I don't know the extent of the powers of the beings in the game, but let's say a magic unholy bomb that only affects divine beings and completely shuts off their magic temporarily, but has no effect on mundane beings.), so the Goddess takes your character to her realm to stop him from laying the trap, but then the bomb that was hidden inside him explodes and doesn't afect your character(since he's a mundane being, non-divine), and this allows your character to literally have the goddess powerless in front of you to actually trap or whatever they want. Double trap.
Anyways, I could go on with this but I guess you get what I mean, I like hiding my intentions from the master when I'm a player so he can't figure out a way to stop me, and this, I do by beggining to do something icky(Taking a powerful feat along with a powerful spell), but then when the GM goes out of their way to try and stop me with, for example, a being immune to this type of magic, I pull out my trap card, and double down by doing something actually broken, even compared to the first thing.
Just for clarification; I don't always do this, I don't have such a power boner to show I'm always the one in control, this would make playing with me actually unfun, and me a dickhead, and I don't want that. My friends take this as encouragement to try to double trap me when I'm being a GM, and we all have in on the fun(And if not, I'll double trap them into having fun...Jk jk.)
PS: Text wall, so I bolded the important parts.