Story:3/5
Grammar/English:3.5/5
UI:3/5
Characters:3/5
Progression:3/5
Sandbox:3/5
Graphics:3/5
(No major spoilers below)
Story:
Story starts off with backstory, like a lot of games. Although the backstory kind of falls into a pit where its not long enough to get a comprehensive picture of the situation at hand, but not short enough to just be a quick summary of events. Going on from that the theme of the story seems to be one where the MC shifts bodies, from their original overly powerful body to a weak body, which is a trope that has been done a dozen times over so to keep it fresh you have to come up with some plot points that work well.
Story is still MAJORLY in progress, so not much to be commented on.
Writing:
The writing style seems to be rapid progression, with a linear story, getting from point A to point B without many sub points in between, which can work but kind of leaves the characters feeling hollow, with little personality shining through, since the interactions between characters is minor, they either have to give out their intentions directly in speech or in thought bubbles, so it doesn't take much to read through the characters and pick between who you like and who you dislike, which can be a good or a bad thing depending on your personality. From the language as well, there are some evident issues with English, at least in the start but it doesn't come too apparent in the game itself, but this could be that the start of the game is developed by someone else, who then abandoned the game for someone else to pick up. So the blame isn't so much there for the current developer since the game is new to them, I would suggest running through some of the script in the future through someone who speaks native English, so issues with it can be fixed before they arise as major problems.
UI:
The UI is decent, nothing special, but since this is a majorly linear story at least thus far there's not much need for a UI, the phone you get to use is a tiny bit redundant since there's no major reason to use it as of right now, the character screen where you can see the characters you see is okay looking, the only major issue I can see with it is that if you click through the different characters without closing the screen, to return to the game you have to click return many times, as the characters you went through will shuffle now backwards in order.
Graphics:
Models seem to be the standard honey select style, but there's enough expression between character styles to distinguish them from each other, however they suffer from major same face syndrome, so as long as you like looking at the same facial features you should be good, the environments you majorly spend your time in aren't much special but there's no real fault in them either, they're just kind of there, they aren't bad by any means, just a tad bit basic. Actual scenes in the game are okay, from what I saw there's enough expression between the cameras and point of views that its not an issue and they aren't just basic 2 image animations going back and forth either.
Last thoughts:
Not a very long game, but I wouldn't call it bad either, it requires some worldbuilding and major story points par from the ones that it has, and the characters just need a tad bit more moments to really shine their personality. But as its still in its starting point, all of those can still happen in the future. Good luck on more content
Grammar/English:3.5/5
UI:3/5
Characters:3/5
Progression:3/5
Sandbox:3/5
Graphics:3/5
(No major spoilers below)
Story:
Story starts off with backstory, like a lot of games. Although the backstory kind of falls into a pit where its not long enough to get a comprehensive picture of the situation at hand, but not short enough to just be a quick summary of events. Going on from that the theme of the story seems to be one where the MC shifts bodies, from their original overly powerful body to a weak body, which is a trope that has been done a dozen times over so to keep it fresh you have to come up with some plot points that work well.
Story is still MAJORLY in progress, so not much to be commented on.
Writing:
The writing style seems to be rapid progression, with a linear story, getting from point A to point B without many sub points in between, which can work but kind of leaves the characters feeling hollow, with little personality shining through, since the interactions between characters is minor, they either have to give out their intentions directly in speech or in thought bubbles, so it doesn't take much to read through the characters and pick between who you like and who you dislike, which can be a good or a bad thing depending on your personality. From the language as well, there are some evident issues with English, at least in the start but it doesn't come too apparent in the game itself, but this could be that the start of the game is developed by someone else, who then abandoned the game for someone else to pick up. So the blame isn't so much there for the current developer since the game is new to them, I would suggest running through some of the script in the future through someone who speaks native English, so issues with it can be fixed before they arise as major problems.
UI:
The UI is decent, nothing special, but since this is a majorly linear story at least thus far there's not much need for a UI, the phone you get to use is a tiny bit redundant since there's no major reason to use it as of right now, the character screen where you can see the characters you see is okay looking, the only major issue I can see with it is that if you click through the different characters without closing the screen, to return to the game you have to click return many times, as the characters you went through will shuffle now backwards in order.
Graphics:
Models seem to be the standard honey select style, but there's enough expression between character styles to distinguish them from each other, however they suffer from major same face syndrome, so as long as you like looking at the same facial features you should be good, the environments you majorly spend your time in aren't much special but there's no real fault in them either, they're just kind of there, they aren't bad by any means, just a tad bit basic. Actual scenes in the game are okay, from what I saw there's enough expression between the cameras and point of views that its not an issue and they aren't just basic 2 image animations going back and forth either.
Last thoughts:
Not a very long game, but I wouldn't call it bad either, it requires some worldbuilding and major story points par from the ones that it has, and the characters just need a tad bit more moments to really shine their personality. But as its still in its starting point, all of those can still happen in the future. Good luck on more content