The game can be charming but overall gameplay are not enjoyable.
The story and comedic tone help sold the game at first, but there are a lot of poor difficulty scaling decision that bog down the experience.
The story and comedic tone help sold the game at first, but there are a lot of poor difficulty scaling decision that bog down the experience.
- Enemy isn't your standard Level 1 Slime that can be beaten by normal attack or occasional block, so player is incentive to go all out without having the feels of the game.
- For that you need all your party member and if one falls down, well your power drastically shift and regrouping isn't an option since this dungeon is a one-way trip
- So to skimp out fight, choosing auto-battle can help soften monotonous grind, only to become a problem when healer doesn't heal and tank is suicidal, player also has no option to chose which skill to be used on auto battle.
- The enemy also doesn't gave much experience despite the effort and leveling up doesn't gave much stat advantage to streamline the fight. Making the game slow to progress.
- Finally, map scaling also felt unnecessary big, the best example can be seen on the Throne Room and Lodge, where there are too many space that served no meaning even if it meant to show Player Character PoV.