Seeing the glowing reviews for a game that really looks like my kinda thing I was really excited to try this. I played for about five minutes before I couldn't take it anymore.
The character models look fine mostly. Some are a bit weird but all in all the visual aspect is fine. The gameplay from what little I saw seem like a sandbox/vn hybrid in the style of Corrupted Kingdoms (complete with a very similiar UI) which works very well for that game so there's no reason it couldn't work well here.
The problem comes down to the writing. That's a very broad statment but it can be broken up into three seperate issues. I'll discuss them in order of least to most severe.
The first problem is that the dev is obviously not a native english speaker. There's a lot of grammatical errors as well as some confusion about terms, such as refering to what is clearly a rooster as a chicken. This problem, while vexing is not a big deal simply because it is very easy to fix. Just having a native english speaker taking an editing pass should sort this out pretty quick.
The second issue is the main character. He's pretty annoying. The intention here is probably to be funny but I just found him to be insufferable. A good main character dosen't necessarily have to be likeable but I would argue that there's a difference between a character who's unsympathetic and one who's just annoying and that in a game such as this the idea is probably for the player to project themselves on to the protagonist. Most of us probably don't think of ourselves as annoying doofuses (even if others see us that way) so it's going to be hard to project upon someone who is an annoying doofus. Though it would take a bit of work this problem could also be fixed. The best solution would probably be to give the player some different conversation options. They don't have to impact the story or anything, just give the player an option to behave a bit less like a class clown if they don't find that whole sthick funny.
The third problem is the worst and also the most difficult to adress since it pervades the entire game. It's a bit vauge and difficult to define but I guess the writing feels kind of childish. It really feels like a bad anime filtered through a western perspective. Lines like ''eeeeeeeeeehhhh!'' and ''What will I do with this FUCKING chicken?'' just makes me roll my eyes and this is what really took me out of the game. As intriguing as I found other aspects of the game I just couldn't bear the writing for long.
I don't typically write negative reviews, if I don't like a game I just delete it and move on with my time. The reason I wrote this up was because there is potential here and I really hope the game improves. I'll revisit it sometime in the fututer for another look. Untill then I wish good luck to the dev.
The character models look fine mostly. Some are a bit weird but all in all the visual aspect is fine. The gameplay from what little I saw seem like a sandbox/vn hybrid in the style of Corrupted Kingdoms (complete with a very similiar UI) which works very well for that game so there's no reason it couldn't work well here.
The problem comes down to the writing. That's a very broad statment but it can be broken up into three seperate issues. I'll discuss them in order of least to most severe.
The first problem is that the dev is obviously not a native english speaker. There's a lot of grammatical errors as well as some confusion about terms, such as refering to what is clearly a rooster as a chicken. This problem, while vexing is not a big deal simply because it is very easy to fix. Just having a native english speaker taking an editing pass should sort this out pretty quick.
The second issue is the main character. He's pretty annoying. The intention here is probably to be funny but I just found him to be insufferable. A good main character dosen't necessarily have to be likeable but I would argue that there's a difference between a character who's unsympathetic and one who's just annoying and that in a game such as this the idea is probably for the player to project themselves on to the protagonist. Most of us probably don't think of ourselves as annoying doofuses (even if others see us that way) so it's going to be hard to project upon someone who is an annoying doofus. Though it would take a bit of work this problem could also be fixed. The best solution would probably be to give the player some different conversation options. They don't have to impact the story or anything, just give the player an option to behave a bit less like a class clown if they don't find that whole sthick funny.
The third problem is the worst and also the most difficult to adress since it pervades the entire game. It's a bit vauge and difficult to define but I guess the writing feels kind of childish. It really feels like a bad anime filtered through a western perspective. Lines like ''eeeeeeeeeehhhh!'' and ''What will I do with this FUCKING chicken?'' just makes me roll my eyes and this is what really took me out of the game. As intriguing as I found other aspects of the game I just couldn't bear the writing for long.
I don't typically write negative reviews, if I don't like a game I just delete it and move on with my time. The reason I wrote this up was because there is potential here and I really hope the game improves. I'll revisit it sometime in the fututer for another look. Untill then I wish good luck to the dev.