- Nov 30, 2017
- 23
- 6
I’m working on level design for a new rpgmaker game I’m making. Deciding on whether or not to put in a bunch of random chests in the corners and nooks of the map.
I know some games go all in on either tons of hidden chests or most items/gear on main story path. I’ve seen a couple games with a decent middle ground as well.
Do you like hunting for hidden chests/secrets in rpg maker games or would you rather have most items given through main story + mob grinding?
I know some games go all in on either tons of hidden chests or most items/gear on main story path. I’ve seen a couple games with a decent middle ground as well.
Do you like hunting for hidden chests/secrets in rpg maker games or would you rather have most items given through main story + mob grinding?