Few days ago I continued making stuff for this project, backgrounds and a new character sprite (Rias). Here's a preview:
Next is a CG (which will bridge R1 with R2) and the content for the first release is done.
After that, I'll probably revisit and expand the script a little bit while doing some editing.
I also moved the "issues" from release to general, this is because one of the issues is the dialogue box which I do not really like... I'd like to redo it, but I am using an old version of the framework, and from what I have seen, the new version changes some things with the dialogue box (and text), as such to avoid redoing something more than once, I'll just wait till I update (which is going to happen when I'll actually build the releases).
So, aside from a few things, I'll be solving the list of issues for last.
I'll be spending the rest of the day doing the CG, then in the following days till the end of this month, I will begin doing the content for R2. Last but not least...
billyjoebobmartin
I am also looking to rewrite that portion of the story as mentioned before, so it is way more likely I will be adding the option to kill Raynare after all. This is due to another idea I had, which would allow me to write content for those fallen angels that the other guy wanted. They do not really exist (outside of anime), but it is likely most people will play this game coming from the anime, so it'd be good to add them.
So, thus far, all the suggestions made here will be added in a way or another (I'll update the OP with these changes once I have everything written and done).
Next is a CG (which will bridge R1 with R2) and the content for the first release is done.
After that, I'll probably revisit and expand the script a little bit while doing some editing.
I also moved the "issues" from release to general, this is because one of the issues is the dialogue box which I do not really like... I'd like to redo it, but I am using an old version of the framework, and from what I have seen, the new version changes some things with the dialogue box (and text), as such to avoid redoing something more than once, I'll just wait till I update (which is going to happen when I'll actually build the releases).
So, aside from a few things, I'll be solving the list of issues for last.
I'll be spending the rest of the day doing the CG, then in the following days till the end of this month, I will begin doing the content for R2. Last but not least...
billyjoebobmartin
I am also looking to rewrite that portion of the story as mentioned before, so it is way more likely I will be adding the option to kill Raynare after all. This is due to another idea I had, which would allow me to write content for those fallen angels that the other guy wanted. They do not really exist (outside of anime), but it is likely most people will play this game coming from the anime, so it'd be good to add them.
So, thus far, all the suggestions made here will be added in a way or another (I'll update the OP with these changes once I have everything written and done).