Quick question that's mainly just me being dumb - what exactly do the Dominant/Submissive stats represent?
Are they an indication of how Sam sees the other character (ie, if there's a high Dominant score, Sam becomes the dominant one in the relationship)? Or are they an indication of how the other character sees Sam (ie, if Pat has a higher Submissive stat, Pat will be the submissive one)? It's not 100% clear, and it obviously makes for a bit of confusion if you're trying to figure out what sort of relationship you're going to have with someone.
For now I'm interpreting it as how Sam reacts to the other person (I've got Pat as Submissive 2 and Dominant 0 right now, and I'm assuming that means that Sam is currently inclined to be submissive to Pat), but I've got enough stats on other people that feel a bit off that I could just as easily see it being the other way around.
I do catch your drift

I'm not personally opposed to it, if someone wants to make a patch, I might even be open to drawing some requests with existing/OC characters, but I don't plan on including that in the official build (as well as some other kinks that are not ok on Patreon).
I'm assuming they're mainly thinking about Pat being your sister instead of your childhood friend.
The problem is, I'm not sure that sort of patch is actually a good thing for a game like this. Sam being raised as an only child is a significant part of the plot, so changing that makes the story weaker.
The only other way I could see it going is if Sam manages to connect to her father and his new family at some point in the story, and finds she has a half-sibling(s) - but that would kind of require the relationship to be written into the story as part of the core game, because it would be much harder to patch an entirely new romantic relationship into the story (complete with new art) if the base game relationship is just platonic.
Most patches of that nature that work well do so because a specific character is basically already written to be that way, and just got turned into a landlady/roommate/etc for "reasons". It's harder to transform characters who were never meant to be seen that way and still have it make sense/work well/be worthwhile.
You will be able only to choose one person to get their ending, and you'll need to have all of their "points". I'm not really considering a poly or harem path right now.
ALL their points?
It would kind of suck if a player has tried to have interactions with a wider group of characters (to make friends, to try and decide which character they like more, etc), only to find that they're locked out of a good ending with a potential love interest because they missed a single point back at the beginning of the game because, say, they chose to talk to the wrong person at the wrong time.
Or is there going to be a specific point where it's made kind of obvious that you need to commit to an actual partner, and that continuing to try and play the field
after that point will result in a bad ending where you don't wind up with anyone?
Basically what I'm asking is, is this going to be one of those games where the player has to decide almost from the start who they're interested in and then deliberately pick every possible option they need to succeed, or is there more flexibility where a player can miss a few options or opportunities but still wind up with someone?
I could see a scenario where, say, a LI has a total possible number of points equal to 50, and the player needs to get 40/50 to get their ending. That way the player has some flexibility but still has to devote sufficient attention to their intended LI to justify that relationship succeeding. But if the player needs 50/50 and even 49/50 fails, it feels needlessly restrictive.
I maybe in the minority but i actually prefer the slower pace to sexual encounters. It allows me to immerse myself into the story a lot more easily and gives the relationships actual impact imo. If the MC is just fucking everything left and right right away then I feel like I might as well open up a porno instead of playing a game lol
I'm sort of in the same boat. I definitely prefer games with a bit of romance or strong story over one that rushes directly to the sex scenes. It's nice to play as a character who is slowly building up relationships rather than jumping directly from one sex scene to the next.
It's like, there are so many other games that are just a succession of sex scenes if that's what you want, and honestly, if all you're looking for is a quick fap why are you playing a game at all? There's a near-infinite amount of porn online. But well-written games that deal with relationships in a more adult manner are much rarer, and are much more interesting for it. VNs and Ren'Py games feel like they're at their best when they're giving you an experience that regular porn can't.
Sadly, I'm also aware that devs who are looking for financial support probably
are better off just going for constant fucking, because it feels like that's what a majority of people are looking for, and willing to pay for on Patreon.