Others - Hilichurl's Ambition [v1.0.1] [Theofrad]

  1. 4.00 star(s)

    MadKitten

    Really good strategy fan made game of Genshin Impact Parody made by example of Goblin Burrow. You imprision girls, they get taken away you your cave and get raped by your units to birth more units, you have generic NPCs and Heroines from OG game. Heroines has ability to birth you stronger units after you defeat them. I guess i finished current game content(v1.0.1) on easy difficulty, since i obtained every heroine and counquered every teritory to 100%, here are props and cons for this game by far:

    Props:
    +Genshin impact world: its fun, fantasy and goofy, with cartoony aestetics
    +Tactical combat is actually good, made on simple hexagonal battlefield with diverse unit roles
    +well balanced tactical gameplay, Progression, base organisation, resource managements

    Cons:
    -Lack of explanation or information. Game doesnt explain most of mechanics, and doesnt display certain info: battle stats like spell damage or scaling, heroine resistance loss, which is important, because once they are broken, you cant really repair their element, only corrupt them, and a lot more
    -UI and Artwork Clunkiness. Its really clunky, you will probablly miss some of ui features if you are new for this game and it might frustrate you so be prepared
    -Although combat is fun, it can be frustrating, sometime its based on luck if you are trying to beat certain enemies, sometimes you prepare your base to beat Lumine, but actually Alice is comming and she obliterates your squishy damage dealers, certain units can jump around map, or run away, and even if you experiment with units, if you are weak, you will need some luck to catch them
    -Auto battle feature butchers your units like it needs them for thanksgiving

    +-AI artwork?
    +-2 frame animation, without moaning effects, but its voiced
    +-A lot of unfinished features, which might show promise that this nice game might be improved in future, its nice Dev might be interested to entartain us further, despite it being fan parody game

    Conclusion:
    For fans of Genshin impact and tactical game this might be 5 star game. I like tactical games and i played Genshin casually as Free to play and stopped, but i still liked this game. 2 frame H-animated sprites are well executed, and if you are okay with your heroines being impregnated and violated, this game is for you.
    Likes: flannan
  2. 5.00 star(s)

    ozymandias12

    I ignored this one at first because AI porn doesn't usually do it for me, but on my second pass I decided to try it and I'm glad I did. I've played many dozens of games on this site and only a small handful have had a genuinely engrossing gameplay loop; this is one of them. (I'm into turn-based games and resource management, so your own mileage may vary.)

    In terms of areas for improvement, in my opinion the biggest thing is to make the battle UI a bit smoother. A lot of the commands are janky and don't give enough feedback, and a few seem to be bugged, for example sometimes the game thinks that I want to move and shoot when I only want to shoot. I think this should be a higher priority than more content since it's an interface that the player spends 80% of their time interacting with. Nonetheless, off to a very promising start.
  3. 5.00 star(s)

    Ozdren

    Amazing and well planned strategic game.
    Balance: A little bit easy.
    Minus: -AI images.
    So far this game is top tier, have some bug (But the game still in oven so not need to rush it),
    -Dismissing unit button is hard to find.
    I can't wait to see the complete game.
  4. 4.00 star(s)

    Lallo

    Had quite a bit of fun with the game as a fan of strategy and 4X games in general. Though the game itself is still a bit rough, it has a solid basis. Will await further updates to see how it pans out.

    To go a bit more in detail:

    The combat is not that complicated but it lends to be fairly complex if needed and fairly fun, using Genshin Impact reactions as its basis, as well as a formula based on the number and power of the troops present in a unit.
    A really big flaw in this though, is the inability of the player to freely choose the starting positioning of your own unit, which should really be fixed as soon as possible.

    Second thing is power scaling: you start in Mondstadt, if you manage to get through it, the rest of the game is a breeze comparing to the pain in the ass that is killing Venti and Jean.
    A more reasonable approach would be to instead expand outwardly toward Liyue as well, while managing Mondstadt, but you only have 5 AP and you have resources to manage, teams and replace and so on. Splitting your attention can have miserable results, as being attacked on both sides is both an annoyance as well as adding to the grind (as you have to fight elite enemies manually every turn unless you want to lose half your army).

    From a game design perspective, I would advise either make each nation far more powerful than the previous one so as to not trivialize it, or to hugely debuff allied units until you obtain the Gnosis of the previous nation, so as to give a clear path for the game to play out while also permitting people to start invading new nations with more advanced units for the weaker characters (like Xiangling for example).

    The thing i really have a gripe with is resources management. We need a way to turn off breeding (as simply killing off hillichurls would be absurd) because food is a runaway train that always turns into a wreck, even at max level farm. Same goes with actually gathering resources, as while sweep is useful, actually having some mines/farms you can conquer and put teams of Hillichurls on would make a lot of sense.

    As for the art, is don't really have a gripe with AI, as i understand that not everyone can draw and has to make do, but the way it is delivered gets pretty boring, fast. I played the game mostly because i found it fun mechanically and a novelty, but i found the interactions with the characters themselves to be very lacking and uninteresting.

    All in all, the game has been pretty fun and i have high expectations of its future. Good luck.
  5. 5.00 star(s)

    DrastickRev

    great game not hard to understand basics and conquering land is fun this is one of the few games I spend 2 days to finish my only advice would be is to not go after boss girls as long as you can especially the one with bombs you need corrosion army and maybe same champion to kill her over all its and good foundation for game all I want is more content
  6. 3.00 star(s)

    NotRaze

    Absolutely solid foundations, but I definitely would not call this a 1.0. I really like how theres genuine strategic gameplay to it, and the game has to be praised on that alone - its there, and it works well for what it is. However, the game is utterly begging for a comprehensive tutorial - before you start playing, do yourself a favour and look for a guide in the comments here, because without that so much goes unexplained (and even with that, I am still left with questions.). There is also the fact that I feel that the UI really should be worked upon - its quite unintuitive, and sometimes rightclicks wont register when I want them to cause Im not right clicking in a specific area. I will also say Im not a bit fan of the ai cg - I personally found that the unit pictures were fine, and same goes for the non-unique gals, but I found the ai cg art for the main gals in the actual scenes and close ups wholly uninteresting (but then again, I tend to not find ai cg unappealing in general, so this may just be a me thing). Eitherway though, Im looking forward to seeing how this gets polished and worked on in the future, cause Im a big fan of it conceptually.
  7. 5.00 star(s)

    supremental

    I like some old style game where you discover the game yourself with minimal explanation. Especially on management and strategy games it feels good. If you are looking for something with mix of visual novel looks somewhere else. This game is good old strategy & management game. Art is AI assisted which is okay in my book.

    It isabsolutely playable v1.01 with critical bugs fixed.I would suggest going more heavy on management for future releases because same gameplay would eventually be boring since there will be many nations. I hope there will be more variety in future releases.
  8. 5.00 star(s)

    robotoboro

    It's a great Genshin parody strategy game about world conquest, breeding girls and growing army of creatures. I think the pros outweigh the cons enough to receive 5 stars.
    Few words of advice to new comers, try first on easy because it's not easy at all, there's a lot of UI/UX jank that needs to be understood first to enjoy, but once you do there's lots to be done. Take it slow and don't rush, threat can go down and it's best to manage it well before you get crushed early by Noelle or Alice.
    There's a good amount of unit variety, both on player and enemy side, some battles even expect to engage with elemental system borrowed from OG material. There were moments where I thought this game is simply unbalanced and I can't win, but then would find a unit that fits the scenario well and it just clicks. Maybe except for Cloud Retainer, she sucks. Breeding and corrupting is enjoyable if you're into that, I'd prefer if it wasn't AI art but eh, it's aight I guess. Didn't encounter any bugs myself, it's just that battle controls are a bit counter intuitive, I'd expect being able to select units and then choose action, not click to move or hover over button to be able to use, especially with sometimes poor hover detection that happens when units are all grouped up. These are mostly nitpicks, once you get used to it, it's okay-ish.
    The biggest complaint to have at this point is absolute lack of tutorialisation, but that's it really. There's a text doc inside game download with some explanations, I reluctantly looked into it after my 2 failed attempts. Can't wait to see what more will come from this.
  9. 5.00 star(s)

    Pracle

    Apologies in advance, english is not my first language.

    Amazing game with actual gameplay that feels rewarding. I wouldn't say this game is 1.0, more like 0.1 but don't let this discourage you. The game already has well over 10 hours of gameplay. I completed the game and it took me like 15 hours, maybe more? There is a looot of content so far and the foundation for more future updates is already well laid down. Really addictive game. The only downside right now is no guidance about how everything works and even with the readme file of the dev, a lot of it stays confusing.

    The good parts:

    This game is so damn satisfying. From your lair to how combat work is simple and pleasing to see. There is actual gameplay and thinking required. Not much mind you but the balance is perfect as it's simple once you get it.

    The strategy is there and you cannot brute force through everything so you have to carefully manage your troops. Against hard enemies, this won't cut it but if you upgrade your troops then you definitively feel the difference and this just feels rewarding for the time you spent to breed them.

    The breeding is what I love. Each heroine you capture has a certain inclination toward an element so having a lot of heroines means more choices which means stronger troops. You can also break them mentally or keep them sane for different results so its up to you to manage and/or decide what you want.

    I like the art, sure it's AI and most of the time I hate it but in this case it's well done and it fits well I feel like. Some may not like it, up to you.

    The bad parts:

    Pretty much what a lot of people says, the game lacks instructions on how everything works.


    Overall this is a very good game, the best I had in months and I am a regular on this website.
  10. 5.00 star(s)

    mr_incognito

    I'll be damned, this is an actual erotic GAME. With GAMEPLAY. And not your usual "increment the counter of inner thigh massages given to step-landlady" grinding garbage that serves to disguise the kinetic novel and pad the length, no. There's a clear goal and a loss condition and the ero is tightly integrated with the mechanics as a means to success. This is a miracle in its own right. I am deeply sorry but this will probably make me noticeably biased and lenient on the dev, doubly so since this is apparently a non-profit work of passion.

    The gameplay loop is basically conquering nodes on the map using your hilichurls and some basic hex-based combat so that you can capture the girls who dare oppose you and breed them with your units to produce more (and better) units. Rinse and repeat. There are also three additional resources which serve as limiters on your capabilities and force you to expand. There's decent unit variety already at this early stage of development and a few abilities for both you and the enemy to use. You also have to pace your expansion against a threat meter so that you don't provoke too strong a response and get roflstomped. It's a solid base and it's all decently fun.

    So, the elephant in the room - the jank. It's not just rough around the edges, it's goddamn sandpaper. The mechanics can be a bit hard to divine at times and the only tutorial is a somewhat chaotic readme from the dev. Much worse though is that the game is not exactly clear with how it provides information to the player - often things just happen and you're not exactly sure why. The formula for actual effective stats of units when equipped with minions is arcane, doubly so as the efficiency depends on enemy abilities as well. The abilities themselves have very terse descriptions - "build a new shield". But does the shield have a duration? Does it boost defence? Does it provide temporary hp? How much? All this stuff has to be learned by trial and error. One turn a red warning will pop up over your base stating that a powerful enemy is coming. Next turn, Lumine teleports in, murders half your army, refuses to elaborate and leaves. Did you somehow provoke her? Is it a scripted event? Who knows. You'll learn that on a replay, maybe. Raiding Mondsadt once will let you capture Katherine, which will unlock establishing colonies. You can only find the new building by accident or via finding a note on it in the readme, as the game itself does not announce the change in any way whatsoever. Tooltips, short forewarning events and more detailed ledgers and reports would have gone a long way. UI is a pain at times too. My biggest gripe is the annoying movement of units and usage of abilities. It could use less clicking on small icons (and between them) and more hotkeys. The trash fights are also irritating since you HAVE to play them out - the built-in autoresolve is utterly worthless and will slaughter your hilichurls on what should have been an easy stomp. The game could use a lot of QoL overall. Balance too can be iffy, but that's a given considering it's the first version.

    As for writing, there's none to speak of. The only thing you'll ever hear from the girls is "...". Presumably, these are placeholders. I don't think the game should have a lot of text that would kill the pacing, but three lines of dialogue wouldn't hurt to give the girls some character during their scenes.

    CG is actually decent. It's AI, yes, and it's that boring generic anime checkpoint you've seen a trillion times already. But then again, Genshin's art isn't exactly the peak of uniqueness, so it fits surprisingly well. Some of the CGs are upscaled, there are no egregious AI artifacts and mutated limbs and the dev even made a lot of simple two-frame animations. It's all pretty nice and serves its role. There's also a lot of content for a Day 1 release version. If I may suggest one thing, for CG variations I'd inpaint only the eyes, brows and the mouth, not the full head - seeing the hairstyle and lighting shift ever so slightly can be a bit jarring.

    All in all, I'm impressed by the title and will be eagerly awaiting future updates. Great work, Theofrad!
  11. 4.00 star(s)

    DerDennis

    The game has a lot of potential but it desperately needs a tutorial or at least an overview how to play it. The game concept and the art really good though.

    Can't wait to see it when its more polished!
  12. 4.00 star(s)

    T4t0rt

    Ok, here's the thing:

    The game itself is good, but has a large room for improvements.

    First of all, the mining/gathering part: needs, first things first, a better tutorial/instructions of how it works exactly.
    Second, the unit improvements: i'm still trying to understand how it works exactly, what kind of benefits i can unlock, and if the supposed upgrades are applied for the already existing units as well.
    Third: a bit more of english localization could be ok, in order to, at least, compensate for the lacking of tutorials.
    Fourth: the battle/progression system. It's an endless war of attrition, where you can't get an upper hand unless you have litterally a moltitude of units, and the supply routes are easily blocked every time.
    Could be great, for the next updates, to have the chance to establish advanced outposts, in order to make a bit easy to reinforce the advanced units, and keep pushing the advance of your units. Would be great to see a sort of strategy chart, in order to know which objectives could at least weak the region you're attacking, in order to have a fast or at least not so much depleting progression from your side.

    In general, the game is a solid 7, but with really lot of room for improvements.
  13. 4.00 star(s)

    RtyyuD

    I just want to let the creator know that this is such a cool game. Even though it is a "parody"of goblin burrow, but it has something new that goblin burrow games never have, such as the turn-based system and the ability to make the girls fight for you.
  14. 3.00 star(s)

    FrostHell

    I would say its a bad game like a lot of replies are saying but it defiantly needs some work. The largest issue is that it feels needlessly punishing with how enemy units move IMO. If you control every rout a camp to move to and then go to the next day you can still lose that camp because the attacker can just teleport into your base. This is especially egregious with the powerful enemy that will occasionally attack your main base. I feel like an easy solution would be to make it so enemy units have the same movement restrictions as you. It feels bad when my army of 4 gets attacked by an Elite Enemy so I have to retreat because anything past control of the town just outside of Mondstadt is difficult.

    As a whole its good but just needs a lot of balancing adjustments and/or better explanations of mechanics because restarting because your bricked out of Alice attacking your main base is very annoying.
  15. 4.00 star(s)

    devron666

    Really like where this one is at already - some quality of life/translation items are needed, but the core loop of capturing/defending/training is a fun one. Lots of animations in the dungeon; really enjoy the different sprites. Looking forward to what comes of this one!
  16. 4.00 star(s)

    AnisNIK

    Ok turns out it was a bug. You're not meant to fight her for more than one turn before she flees. Besides that bug I would actually say the game is very decent. You can capture girls, breed them, tame them and you slowly conquer the world of Genshin impact. Up until monster Klee rekted me it was very fun actually. The AI art doesn't bother me at all but that is personal taste in my opinion.
  17. 3.00 star(s)

    Lurked&Looded

    Like the game's title, it's clear that there was a lot of ambition behind this game's creation. And in this baseline state, I'm willing to say the framework for something good is there. The downside being that's all the best thing I can say about this.

    The game itself takes after "4X" style grand strategy games. The kind where the player micromanages the resources of their nation/faction whilst keeping an eye on the borders with their less-than-amicable neighbors. In this case, the player takes the role of hilichurls (basically GI not!goblins) on a mission to rape and pillage all of the world.

    On the upside, this game has all the basic workings of such a 4X game. Each turn gives you 5 AP by which you can perform various actions. Create units at base, move units to attack or defend locations. Scour conquered areas for resources. Capture women in battle to get prisoners. Set prisoners to work generating resources. Theoretically, this should lead to an infinite loop of attacking, capturing, producing/upgrading, and attacking again until the game is won or lost. Keyword theoretically.

    In practice, the game in its current iteration is far too clunky to be considered more than a beta build. Why is the post-turn resource report untranslated? Where do I get "strange" units to torture special prisoners to reduce their defiance? These things and more create stumbling blocks and forced pauses in player action that the game as a whole feels slow, and not in the good way that normally comes of 4X games. I don't feel like a conqueror of nations nipping away at my rivals as I assemble the critical mass needed to drown them in a tide of flesh. I feel like I'm playing a board game in a language I can barely read, with the enemies every so often pulling random BS outta their ass that is never explained anywhere.

    Whether these are limitations of the Godot game engine this is rendered in or simply the inexperience of the developer, I do not know, but am willing to cut some slack. I'd rate the game a 3.5/5 if the system allowed individual reviews to be fractional, because I like the idea and the framework IS there, but not fully fleshed out or refined yet.

    tl;dr,
    The Good
    • The framework of a 4X about strategically conquering areas and capturing prisoners for unit production.
    • Decently titillating images for AI-gen
    The Bad
    • Untranslated post-turn screens. Hope you know how to read Chinese or always have a device with camera-based Google translate on hand.
    • Absolutely no in-game explanations or tutorials, with all guidance relegated to a random-ass readme text file that doesn't quite explain everything.
    • Incredibly unfinished, with many things blatantly unusable and/or listed in the readme as slated for future builds
    • A lot of the game is just poorly-explained, like how some of the enemy bios don't even have a proper names and descriptions for their skills and abilities. So have fun running into enemies who will do random BS like make themselves invincible without telling you.
    The Debatable
    • AI-gen images. Some may like it, some may hate it.
    • Voices are various screams and such that according to a dev thread on this site are ripped straight outta the source material. May or may not be your thing.
  18. 4.00 star(s)

    LOLZLOLZ

    Really like the game. Finally another Great Genshin parody. It does need some work.
    - Ai art might be lazy but the gameplay make up for it and the art is good atleast for being Ai generated
    Need to fix the spawn rate of the Ai attacks it´s annoying getting attacked from 3 fronts every start of turn
    To many random events that force you to back track to territory I´ve already taken. also weird capital attacks every 10 turns or something

    Him excited for more updates and to see more ladies getting added in the future
  19. 2.00 star(s)

    cj5kn

    (v.1.0.0)
    This game has an excellent premise and what seems like a respectable amount of content, but the UI is the stuff of nightmares. A lot of trial and error is needed just to figure out where all the important interactions are done and what is going on every time an interaction takes place. What does this icon mean? What does this number mean? What does this button do? Why can I press this button but not that button? What is this or that I see on my screen? Does it matter? Where is the button I am supposed to press to perform x action? What does this word mean? Nothing is intuitive, it all needs to be deciphered through trial and error. And the end of turn ledger which contains some meaningful gameplay information is still entirely in Japanese, which is never thrilling to see when you set a game to English.
  20. 2.00 star(s)

    Yuriski

    Cool idea, good potenial, horrible execution (so far).

    Gameplay is obtuse, there is pretty much no explainations or guidance (a readme doesn't count and doesn't do it well anyway) and you get punished for capturing girls (through the "abyss energy").