Settings for the auto-breeder:So... Some QOL suggestions;
Settings for the auto-breeder. Currently, it'll force your slaves to keep breeding until they break entirely, but that's not exactly a desired behavior. It'd be nice to have more granularity in how we want it to behave - Keep above 0, keep above half, recharge essence (so you can keep trying for better units). I've found that I'm almost never using the auto-breeder because I
Auto-construct for the alter (maybe also a queue?). I can't think of any reason why you'd ever want the alter to not be doing something. You can't store Nycto Element. So it'd be nice if the alter would just keep producing Dark Wedges unless I specifically need it for something else.
Exposed variables for the player. More than just missing a guide, there's a number of questions that could be solved by just letting the player see certain values. "How much does this minion cost to breed?" "What's the chance this capture succeeds? (and is it lower/impossible with a barrier in play?)" "What's costing me all this food? And how do I minimize it?" "what exactly caused my threat to spike just now? (Also, does threat cool down over time? And if so, how much per week?)" "How many hilichurl did I just loose because I ran out of food?" "How much health does this barrier have?" I could go on. There's just a lot of information that we, as players, need to be able to make informed choices.
Slave storage. I understand WHY the slave pops need to take casualties. But, it's pretty annoying to be constantly loosing 1-2 knights when you were at 9, just caught another one, and you needed 10. I think either casualties should have a threshold (so no random losses when below x slaves) and/or there should be a mechanic to prevent those casualties. Maybe have a slave storage area? So you'd be able to keep a supply of certain slaves for the training and colonization. But it'd come at the "cost" of no longer contributing to your basic Hilichurl population. Essentually you'd take casuallties when your slaves are actually doing something, be it mining, farming, or breeding. But if you just have them on the bench, then they'd stay there untill you need them (baring famen of course).
Consider adding markings to the threat bar? It's a little hard to tell when certain threats will trigger.
Nope mitachurls are stupid rare; I had non-noctus samachurls and Noctus hillichurls before I had any mitachurls. I had to fight off Noelle with an elemental hillichurl surrounded by regular hillichurls. I think I also corrupted Fischl and she does crazy damage.View attachment 4721844
My situation atm, with my threat bar. I don't dare to attack monstadt until i'll take down the upper part. And this means until the threat bar will come down at knight level. I'm too scared to trigger Noelle. and my bad luck once gain hits hard: not a single mitachurl or yellow mask hilichurl from breeding girls. And i imagine, at turn 38, all of you had some mita/yellow mask hilichurls.
I wrote this before:how do you beat alice?
you are right. Will fix that.Found a bit of a bug - Callirhoe apparently triggers the "Powerful Enemy Coming!" Message. And you will lose automatically if you don't defend your main base. However... Callirhoe doesn't necessarily actually teleport to your main base. If you've got armies in the same location as them, they will instead just fight you where they are located. I'm not sure which is the bug - automatically loosing via the event, even though the battle doesn't take place at your main base, or Callirhoe not teleporting to your main base.
About brothel then maybe that girl Musk will help incorporate it (or her motherThank you for the suggestions.
Actually I have considered mora and you can find them in "golden house", a hidden place. And in my plan, mora was related to a brothel, which will be built after you beat the ship outside Liyue Harbor. There are several reasons why this system has not been implemented. First, I don't know how to spend mora. If it is to exchange ore and food it looks redundant. Second, just as Pauloco mentioned a brothel seems weird in this game. This also ruled out the idea of hiring human units like kaigari. Third, I haven't found a way to create genshin-style human male CG. They look too modern to me and I think that's weird.
As for outpost, I will allow constructing defensive buildings once I finish the code for battle terrain.
Cooking will be added in the future and maybe lactation.
Blacksmith will also be added in the future. This may allow you to craft weapons or just upgrade all hilichurls' skills. I haven't decide it yet because the choosing weapons would make the UI even more incomprehensible...
Diversifying the way of obedience is a good idea but this will need lots of in-game text work so it is not considerable now. Or you need to guess the requirement of each girl, which would be a disaster.
I don't want each hilichurl to have it's own attack and defence value, because a lot of code needs to be changed if so. And this will also make the team formation UI more incomprehensible.
I tried several AI interpolation models but somehow none of them worked for pony model.
TOOLTIPS! Yes, that will be very helpful.How much health does this barrier have: I am trying to write a hovering info board instead of showing information at the bottom, once it's done, you can see information of every buff and shield, and detailed explanation of skills
Hey devloper could you make that there is a way to Kill/delet hilichur in the base when they arent on the map. Or could you make that hilichurs in the base that are used to creat a team that they dont need surplies becouse I have already 10000 normal hilichurs but dont know how to get rid of them they need to much foodI guess you are right, blood is too much for this game. I may redraw these capture CGs in the future without using some specific tags like deflower.
That's a bit tricky. There's three systems that contribute to how powerful your units are.How do you become stronger?
Thanks for your suggestionsSo, i played the game for a bit, and here are some of my suggestions/nagging
- Game should be considered as a 0.1 version, not a 1.0
- Clunky UI, but if we look at it as a "concept" it has potencial
- Add tooltips for skills
- We have "elemental resist" skill, but no elemental dmg boosts - we use slimes to boost elemental resistance, so why not use t3 slimes to boosts elemental damage?
- Expand the 4x strategy aspect, like adding buildable buildings in captured camps,for example: resource building (farm/mine) or "houses" to allow slow (slower than main base) reinforce of units
- Maybe, but maybe add "us" as main characters. That would explain why suddenly hilichurls became so organized
- Add different type of "conquering" girls, similar to Venus Blood - Corrupt them using hilichurls/altar or "convince" them to join us. Difference would be that corrupted heroines get noctyl vision, while the "convinced" keep their original vision
- Add male character as "response" raids, trying to justify it somewhat lorewise. For example - We capture Fischl so Bennet and Razor would spawn on the map and start roaming/attacking our camps. Capturing them could help "convincing" Fischl to join us. Killing them would speed up corruption.
- Add bunch of Genshin resources based on location. Their use could be upgrading camps/building or creating equipment, consumable items and boosting main heroines
- Add domains to farm special equipment for heroines, or special materials for some buildings
- Add Treasure Hunters as human mercenaries, we could pay them with "artefacts" farmed at domains
I think thats all for now
Now that I think of it, mora is a magical currency. Which can be used in transmutations and weapon upgrades. So if hilichurls have nowhere to spend mora, they can still use it for alchemy and upgrades.Mora can be used to set a traps and lure the enemy. It can be also used to levelup heroines or to improve the dark totem. There can be only one unique heroine so upgrading or changing their status should not be difficult. You can leave hilichurls from it.
Amazing guide so far! For the unusual Hilichurl there is a special NPCs that you can captured called Linling(forgot where I captured her but most likely left part of the map?), you sacrifice 2 AP and normal hilichurl and have a good chance to get some of them.Well, my basic guide is now in a state where I can share it with others.
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Do tell me if I've got something wrong.