AFAIK you need 100% conquered to start colonizingHow i can colonize springvale? I have all resorces but i cant colonize it
View attachment 4735894
AFAIK you need 100% conquered to start colonizingHow i can colonize springvale? I have all resorces but i cant colonize it
View attachment 4735894
I think it's supposed to spawn an army of the desired type, so that you can capture them.What's the second level on the mission board supposed to do? I know it unlocks the "attract" button, but that doesn't seem to do anything? Or at least, It didn't do anything visible.
Because if it's supposed to attract wandering armies, I'd have to ask why? It's fairly easy to hunt them down, and they don't spawn if you've already conquered every location they could spawn in.
Well, you're fighting Noelle. Of course she's hard to defeat.damn, 30min stuck at this fight... Hell is kinda hard xD
View attachment 4734742
I'm not sure? It might just be that catch chance is tied to the attack stat, and they can field larger armies - so the relavent stat is higher. But I will add that their burst ability does increase capture chance, and a full team of all strange Hilichurls is very effective at capturing.Do unusual hilichurls get a bonus to catch chance? seems like they do right?
New to this kinda game, huh.Well damn, just can't play this currently. Balance is non-existent. Took three areas and all three got attacked at once and lost all three, 2 of them had 100% occupation but of course after getting smoked all three went right back to 0%. Enemies are just too aggressive and it felt like a non-stop wave.
Be advised - if you try to spam full teams of strange hilichurls, you will start encountering food shortages. I discovered this the hard way during my hard mode playthrough because I was using them to cheese boss encounters, and suddenly my hilichurls were all starving because a full team of 8 strangers is like, 800+ hilichurls in regards to your food economy.I'm not sure? It might just be that catch chance is tied to the attack stat, and they can field larger armies - so the relavent stat is higher. But I will add that their burst ability does increase capture chance, and a full team of all strange Hilichurls is very effective at capturing.
And see, this is why we need to see food upkeep values for units, and maybe divide food cost per turn between slaves, benched units, and active teams. Rules as written, active units should cost less food upkeep than inactive units. But apparently, that's not the case for Strange Hilichurls. Thanks for the info, that'd explain a lot of my food shortages.Be advised - if you try to spam full teams of strange hilichurls, you will start encountering food shortages. I discovered this the hard way during my hard mode playthrough because I was using them to cheese boss encounters, and suddenly my hilichurls were all starving because a full team of 8 strangers is like, 800+ hilichurls in regards to your food economy.
It's worth having a few of them about for elite Xia's however, because they are fast enough to regularly catch them even when they bounce around the stage.
This is very much a push/pull kinda mind set for this game. When you start out you don't want to go out more than two spaces from your starter base and focus on just pouring basic girls into the mines to get resources needed to afford upgrades/higher cost units and capture the first 3 girls that roll in before turn 20, amber, fischl, and the dendro one who's name escapes me atm. After surviving the first lumine raid you should have enough higher tier units that you can build a decent squad that can take on more challenging fights, use this to take springvale, burn the big trees/break giant statues and work your way north up the coast till you get to the tip where the nuns are. After that sit there for a bit until you have at least 2 upgrades under your belt, maybe 4 if on the higher difficulties. (And for god's sake don't even look in Klee's general direction) After awhile you will have enough units to make another strong squad that has at least 2 basic shielded squads, a horned hilichurl with charge, and 3-5 ranged boys with slime support.Well damn, just can't play this currently. Balance is non-existent. Took three areas and all three got attacked at once and lost all three, 2 of them had 100% occupation but of course after getting smoked all three went right back to 0%. Enemies are just too aggressive and it felt like a non-stop wave.
what altar u mean?Sacrifice the girls in the altar this way you will lower hilichurls production and troops outside the cave will consume less food ,so you can spam troops while killing your girls. You can do trainings as it kill your units but do not forget to get you food farm full of girls as they die after some 7X0 work schedule.
The big one in the center of the room where you breed the main characters. There is a little button at the very bottom of the page that says something like "Such and such abyssal energy will be converted". Click that button, and you are given access to a menu where you can sacrifice your girls manually.what altar u mean?
I had only taken the first 3 areas. Sword grave, Dragonspire camp and Falcon coast. Had three teams guarding the former 2 and four at the latter. All three got attacked in one turn since enemies just pass thru your territory and lost all three battles. This is on easy too, but the enemy waves are just to constant.This is very much a push/pull kinda mind set for this game. When you start out you don't want to go out more than two spaces from your starter base and focus on just pouring basic girls into the mines to get resources needed to afford upgrades/higher cost units and capture the first 3 girls that roll in before turn 20, amber, fischl, and the dendro one who's name escapes me atm. After surviving the first lumine raid you should have enough higher tier units that you can build a decent squad that can take on more challenging fights, use this to take springvale, burn the big trees/break giant statues and work your way north up the coast till you get to the tip where the nuns are. After that sit there for a bit until you have at least 2 upgrades under your belt, maybe 4 if on the higher difficulties. (And for god's sake don't even look in Klee's general direction) After awhile you will have enough units to make another strong squad that has at least 2 basic shielded squads, a horned hilichurl with charge, and 3-5 ranged boys with slime support.
At this point you can afford to raise the local threat level by attacking the winery or monstadt enough to trigger noelle (she's the third 'blacked out unit on the left bar) Make sure to engage her in a place with 1 or less extra units, then pin her into a corner with the two shield boys on each flank and the charger 2 spaces out incase she starts getting ideas. This formation mitigates her healing, keeps your ranged units able to ping her outside of cleave range, and eventually just overwhelms her. After this point the place is basically yours baring free range klee (you want brain washed heroines and noctyls to even have a chance against her)
Hope this helps. Also if the creator could adjust auto fight a bit so that a 20 str adventurer doesn't kill 4 basic hilichurls solo when outnumbered in power balance 5 to 1 that'd be great, atm game wastes tons of time on pointless fights that shouldn't even result in damage at the mid/late game.
For that specific situation; Dragonspire camp only ever comes under attack from two specific enemies, both of which are triggered. So you should be able to see them coming. As for Falcon coast... It can occasionally get attacked, but in my experience it's rare. Is it a unique NPC that's attacking? I'm assuming it's Collei. She's actually a very easy fight to win... As long as you bring 4 basic units, and use clever positioning so she moves into a bad position. with low enough health, she tries to retreat instead of of using her elemental burst, which is a menace.I had only taken the first 3 areas. Sword grave, Dragonspire camp and Falcon coast. Had three teams guarding the former 2 and four at the latter. All three got attacked in one turn since enemies just pass thru your territory and lost all three battles. This is on easy too, but the enemy waves are just to constant.
We must be playing different games than because I’ve been getting attacked nearly every turn. I watched two adventures and a knight move thru the sword grave and attack the dragonspire camp. It’s pretty bad that the first spot we can attack is 2 steps from the enemy’s spawn.For that specific situation; Dragonspire camp only ever comes under attack from two specific enemies, both of which are triggered. So you should be able to see them coming. As for Falcon coast... It can occasionally get attacked, but in my experience it's rare. Is it a unique NPC that's attacking? I'm assuming it's Collei. She's actually a very easy fight to win... As long as you bring 4 basic units, and use clever positioning so she moves into a bad position. with low enough health, she tries to retreat instead of of using her elemental burst, which is a menace.
Regardless, here's what I suggest when something like this happens; reload the auto save from the previous day, then abandon one province. You probably can't defend with just three squads, so don't bother. Move one from Sword Grave to Dragonspire Camp. Then retreat the other two to your main base. Deal with the attackers in the two remaining provinces, then counter attack and retake the province you lost.
That... sounds like a bug to me. Revenge enemies, the ones that actually attack you, should be stopped by your armies. Wandering armies can move through your territory, but they shouldn't attack you. They can join in with existing battles, but they can't attack on their own. I'm not sure what's going on in your case then. Maybe move up and camp the enemies spawn? Don't remember the name, but if you can take and hold the province adjacent to Mondstadt that should give you a single province you know the enemy is going to attack, so you can build up a proper defensive force.We must be playing different games than because I’ve been getting attacked nearly every turn. I watched two adventures and a knight move thru the sword grave and attack the dragonspire camp. It’s pretty bad that the first spot we can attack is 2 steps from the enemy’s spawn.
Guess I should just restart, I got Fischl, Amber and Collei but losing every territory every other turn isn’t fun.That... sounds like a bug to me. Revenge enemies, the ones that actually attack you, should be stopped by your armies. Wandering armies can move through your territory, but they shouldn't attack you. They can join in with existing battles, but they can't attack on their own. I'm not sure what's going on in your case then. Maybe move up and camp the enemies spawn? Don't remember the name, but if you can take and hold the province adjacent to Mondstadt that should give you a single province you know the enemy is going to attack, so you can build up a proper defensive force.