Jonxs

Newbie
Mar 6, 2021
56
12
saw thgis myself for units click the hilichurl head on the right of your screen select the unit you wish to sacrifice and then click either x1 30% or 100% for slaves go into the altar and click the abyss icon at the bottom
Screenshot (9).png
there is nothing i click on th icon but nothing happens
 

Deimos8787

Newbie
Sep 29, 2021
51
27
View attachment 4774313
it should be 1.0.2 the outpost that i attacked changed and that was also new in this version or not?
I think you need to get the first Katherine and upgrade the Mission board at least once. So in the side menu, the hammer option (4th from above) and then the board upgrade. If you have that and then you still can't sacrifice, something is bugged with your game.
 

Jonxs

Newbie
Mar 6, 2021
56
12
I think you need to get the first Katherine and upgrade the Mission board at least once. So in the side menu, the hammer option (4th from above) and then the board upgrade. If you have that and then you still can't sacrifice, something is bugged with your game.
Yeah I thought that to but no I still can't sacrifice my units maybe I need to start a new one and when it's still not there I downloaded it again
 

l2ailgun

New Member
Apr 3, 2019
9
4
Yeah I thought that to but no I still can't sacrifice my units maybe I need to start a new one and when it's still not there I downloaded it again
may be you load wrong version as for me can sacrifice right after start
edit. make sure u download from mega other site are still 1.0.1
1745500122184.png
 

dekeche

Member
Aug 5, 2018
219
104
You know, it's starting to be hard to find good suggestions to add. A lot of current complaints seems like things that are planned to be fixed in the future, but the features that do so aren't in the game yet. Like; the mine and farm 10% attrition rate is too high, and considering villagers are the only source of non-valuable slaves you can send in. Which makes fully utilizing even a lv.4 farm impractical. But that's going to be fixed with the alchemy and forge upgrades. Slave production and colonization is another issue, since getting the x+ slaves you need for a given colonization option is... difficult. But that whole system is going to get changed, plus the addition of new countries adding new possible sources for slaves. Need more knights? Surely another country is capable of producing them, so just invade that country.

As such, here's probably my last observation/suggestion before the game gets updated; you can reasonably expect to beat mondstad's 3 initial stages by around week 40, since you just need a couple defensive Mitachurls to do so. But conquering the final stage effectively requires a strong alpha-strike (when not on easy), I.E. Lawachurls. And for those? You can potentially see them sometime around week 80, but I'm going to say that 90-100 is a bit of a more reasonable estimate. And while that's not really a problem... it does mean that you'll need to slog through 50-60 tedious battles until you are actually in a position to take the city. And fighting the same enemies, with the same units, get's really tedious.

So, here's a suggestion; once a city becomes "locked off", reduce the spawning of new revenge armies to every other week. This would reduce the number of battles the player would need to play through, while also giving the threat meter more time to build up. So you'd see more powerful teams attacking overall, instead of dealing with mostly knights and elite adventurers. It'd make the defense less tedius, while also potentially reducing the amount of actions needed to replace attrition. Which could help prevent the player from feeling "bogged down" while they wait on their breeding program to actually produce the units they need to finally finish conquering the country.

Alternatively; it might be worth looking into how series like Total War do their auto resolve battles. Currently auto resolve is just a pure numbers game. Power vs. Power. But that results in both sides taking more losses than could reasonably be expected. It's why I don't use it when defending chockpoints - I've typically got a good enough defense that I'd expect to take minimal losses, while the auto-resolve is likely going to lose me one or more units. An improved auto resolve would help to reduce the tedium of fighting the same battles multiple times.
 

zzgg

New Member
Jun 19, 2018
7
0
How often does Alice attack? I've been waiting for twenty turns since her last (and first) attack and she still hasn't moved from golden apple archipelago...
 

Deimos8787

Newbie
Sep 29, 2021
51
27
How often does Alice attack? I've been waiting for twenty turns since her last (and first) attack and she still hasn't moved from golden apple archipelago...
If you want to fight her that bad, you can raise the danger meter in Liyue till Baidou shows up with a ship to attack you. You can then repair and upgrade that ship and just sail to alice and take the fight to her.
 

GrogGuy

Member
Apr 3, 2022
134
213
Does corrupting everyone pretty much lock you out of reliably getting higher tier units for the different elements?

I'm kind of hoping that upgrading elemental affinity at the alter would still allow the possibility of getting better unit types without matching two of the same type but my grasp of the mechanics is still pretty meh at the moment.

If my assumption is wrong... does that mean that corrupting should generally be avoided unless you want to use the person as a leader? The dark element seems good, but not good enough to miss out on most of the unit roster unless I'm missing something.
 
4.00 star(s) 26 Votes