Did you ever wish your h-game had a gameplay good enough to (almost) make you forget what you started it for in the first place ?
Hilichurl's Ambition is a war management game : you have unites, a map with "bases", and you move your army to attack and conquer various places. Battles are on a grid system, where you have to use the strength and positionning of you units to win. For those knowing the game it is a parody of, you will recognise a very good adapation of the elemental reaction systeme. You also have some ressource management (troops, food, abyss power, minerals, colony building), and when you defeat enemy heroines... well, let's just say that probably what you initially came for.
A few things of note :
- The game is in active development. What this means is that (as some very unhappy people mentioned) there isn't much of an in-game tutorial. Between 1.0.2 (where most rating were made) to 1.1.0, quite a few new feature (and good ones) were added, and more are announced. So it wouldn't make sense to make too much of a tutorial at this point. However, the UI is very easy to understand, and there is both a readme that explains what you need to know, and an unofficial guide reference in the first post that explains the rest. (If you are stick on how to play, read the guide)
- The gameplay is far too addictive for your own good. Beware. You may start a "quick game to see how it is", blink and it's two days later. Unlike a lot of other h-game, this one centers around a real gameplay, and not just filling a counter to unlock the next CG.
- The game makes you earn what you get. Be ready for a few game over before you understand how to beat some of the enemies. But it makes the victory that much more pleasant.
- Some action you might take can have... very bad consequences. It's best to save every few turns, just to be sure you didn't annoy the wrong personne at the wrong time. (We all did it. We all died from it and we all swore not to do it again before being A LOT more prepared).
Is it worth playing ?
It depends on you : if you're looking for a brainless game where you just unlock a collection of CG by clicking "next", you should be on your way.
If you want challenge and gameplay that is far too good for a h-game parody, you might just have you wish fulfilled.
Update for 1.1.2 :
New endgame contend added, new side-bosses added, new CGs added... Some fixes for troublesome situation in endgame colonies, coming with a small preview of the nex big update.
Finally, a few precision, seeing other reviews :
- Bad AI art ?
--> The art looks exactly like with the preview images show. If you don't like the preview images, then the art may not be for you. If the images are not a problem, then you will enjoy the art.
- Instant game over ?
--> Close but not quite : the rules are : if you keep your main base ungarded/poorly garded, something bad may happen to you. If you attack someone that, lorewise, should not be attacked... make a save before doing so, and keep it until you know what the consequences are. If you increase a counter until a new ennemy attacks... the difficulty may suddenly go up. Follow theses rules and you should be fine.
- Game too hard ?
-->There are guides available (link in the first post), and you can ask questions in the discussion. Getting stuck early game is usually because you missed a key mechanic (hence the guides, since the tutorial is minimal). Getting stuck late game is because you need a good strategy for some content (and a lot of peoples will be happy to give it).