lalaalal1

New Member
Jul 1, 2024
3
3
140
I think this is one of the best games I've ever played—it’s not just a pile-up of scenes, but a truly compelling story. The last time I felt this way was with Nothing Is Forever but it's no longer being updated.


You are a true genius. Looking forward to your updates or new games!
 

HinsdaleDays

Member
Game Developer
Dec 15, 2025
100
162
33
i really liked the game. also i agree about a third option with fiona on ng+ would be better.
we can see endings in achievements page. but i think special ending events for each character and route would be more satisfying.
we choose one girl and we see what happened after. abby's future plans deserve more content imo.
Thanks! I'll try to add more endgame content for everyone eventually. I wanted to release the game as complete -- though it leaves you wanting more, of course. If there's enough interest (seems like there is, but we'll see!) I'll keep working on this as time goes on. I'm working on some more general expansion of existing content (right now Red House, will do jobs after that probably) that will let you have some fun endgame scenes + interactions between girls.
I think this is one of the best games I've ever played—it’s not just a pile-up of scenes, but a truly compelling story. The last time I felt this way was with Nothing Is Forever but it's no longer being updated.


You are a true genius. Looking forward to your updates or new games!
Definitely not a genius, this is just a porn game that guys and maybe a few girls are jerking off to and not high art, but I appreciate it!
 
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honeryx

Newbie
Jun 16, 2019
24
228
181
I like the game's focus on domination, but there should be a balance of both maledom and femdom options here, with the difference being the scenario the domination is taking place in and the character of the girl being dominated or taking control.
It takes a lot of time to make content, it's easy to say what should be in, and we all would love a huge game with a ton of options, but for a sole dev to make all that is tough. If there's interest though, maybe this is a game that can have mods, a secondary team that makes an unofficial package to add on. Problem is, usually when people actually start trying to work on what they said someone else should do, they find out it's way more work than they themselves are willing to do, and so it rarely ever amounts to anything.

Many hands make lighter work. That will never change.
 

bobjones9792

Member
May 27, 2017
291
816
335
It takes a lot of time to make content, it's easy to say what should be in, and we all would love a huge game with a ton of options, but for a sole dev to make all that is tough. If there's interest though, maybe this is a game that can have mods, a secondary team that makes an unofficial package to add on. Problem is, usually when people actually start trying to work on what they said someone else should do, they find out it's way more work than they themselves are willing to do, and so it rarely ever amounts to anything.

Many hands make lighter work. That will never change.
I've made twine games before, in sugarcube. I know about the work involved, these are just suggestions that make the game more consistent, since it seesaws back and fourth between maledom and femdom currently but sometimes doesn't provide both, even when there are logical moments where a decision by the mc would be appropriate. Nothing good is ever finished really, but there's a point where a game becomes great, and a point where its good, and I think its not quite at the great point yet.

Its pretty odd though to me to have a game with mixed maledom and femdom though. The two are interesting when paired as a sort of struggle, but most players are going to lean one way or another, so they are something of a mutually exclusive thing. I get the sense the dev leans towards femdom, based on some of the comments and the current content, so I understand having less enthusiasm for the maledom side, but if the game is to be consistent with this whole power play thing, then it needs routes for both for the major girls before being considered whole.

Also too many cooks in the kitchen spoil the whole meal, so there's that.
 

fflover06

New Member
Jul 5, 2024
3
2
90
the game has a soul. i played the game to see all various endings. i have 2 questions. how can i solve the peach's identity?
and
HinsdaleDays im curious about there is 7 main girls and 7 deadly sins. you know the 7 great sins concept.
abby= pride
maya=greed
madison=lust or adultry
tiffany= laziness(to desire to be stupid)
fiona=envy
daisy and emi cant fit in to the pattern or i cant understand their debuffs. is it just a coincidence?
 

_Sen _

Member
Aug 28, 2020
227
1,785
359
Daisy could be gluttony and Julia could be wrath
the game has a soul. i played the game to see all various endings. i have 2 questions. how can i solve the peach's identity?
and
HinsdaleDays im curious about there is 7 main girls and 7 deadly sins. you know the 7 great sins concept.
abby= pride
maya=greed
madison=lust or adultry
tiffany= laziness(to desire to be stupid)
fiona=envy
daisy and emi cant fit in to the pattern or i cant understand their debuffs. is it just a coincidence?
 
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honeryx

Newbie
Jun 16, 2019
24
228
181
I've made twine games before, in sugarcube. I know about the work involved, these are just suggestions that make the game more consistent, since it seesaws back and fourth between maledom and femdom currently but sometimes doesn't provide both, even when there are logical moments where a decision by the mc would be appropriate. Nothing good is ever finished really, but there's a point where a game becomes great, and a point where its good, and I think its not quite at the great point yet.

Its pretty odd though to me to have a game with mixed maledom and femdom though. The two are interesting when paired as a sort of struggle, but most players are going to lean one way or another, so they are something of a mutually exclusive thing. I get the sense the dev leans towards femdom, based on some of the comments and the current content, so I understand having less enthusiasm for the maledom side, but if the game is to be consistent with this whole power play thing, then it needs routes for both for the major girls before being considered whole.

Also too many cooks in the kitchen spoil the whole meal, so there's that.
Mods are just optional additions so there is no worry about too many cooks. I agree with some of what you wrote and disagree with some other parts. I'll point out that there are multiple characters and routes that also only have maledom options and have zero femdom. Going by your logic, you are asking for femdom routes for those characters, right?
 

HinsdaleDays

Member
Game Developer
Dec 15, 2025
100
162
33
the game has a soul. i played the game to see all various endings. i have 2 questions. how can i solve the peach's identity?
and
HinsdaleDays im curious about there is 7 main girls and 7 deadly sins. you know the 7 great sins concept.
abby= pride
maya=greed
madison=lust or adultry
tiffany= laziness(to desire to be stupid)
fiona=envy
daisy and emi cant fit in to the pattern or i cant understand their debuffs. is it just a coincidence?
Right now, Peach is a (purposeful) loose thread. Until I write her in, pretend she's Zoe :)
And yes that's a coincidence, never thought about the seven sins.
 
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rwqfq

Newbie
May 25, 2018
16
7
191
I generally like this game even though I do not like the AI art at all, but I really do not understand the overwhelming praise for it.

The game falls into the old system of stat grinding with no real justification for it. You see this a lot in complaints about older games where you click on certain buttons to grind stats (see the stuff from LOP or the old Simgirls stuff if you want to know what I mean), and it's probably why we've mostly moved on to VNs (even though there are numerous problems with the way they're written and game design issues that are inherent in VNs made with Renpy too).

I don't understand the purpose of grinding for stats nor NG+. There are no failure conditions, and you get "improved" text if you pass a stat check, so the best way to play this game would be to max out all your stats at the start. There is no purpose to NG+ because of this - the only thing that you cannot see by grinding for stats on a fresh playthrough is a different part of the intro.

I could understand some amount of grind if there were different branches to a story depending on whether or not you pass a stat check (but you get back to the original problem of going for maximum stats for the "best" result), but in the game's current state you can't even see the "weaker" text in NG+.

All the grinding involved really hits a point that makes the game really hard to play. There's a certain amount of cognitive overload involved when you have to juggle the schedule of multiple different characters. Since each character is mostly a self-contained story, the easiest way to play would be to focus on one girl at a time until you complete their content.

You run into issues when you do this though with certain characters. With Sophia, it's possible to decipher text on Thursday/Friday and not have her see it until Sunday. This means you can't progress the story until the following Saturday. If you do not instantly go to the library after the event on Saturday (because of the cognitive overload if you're focusing on multiple characters), it's possible for you to not alter/decipher the content fast enough for you to meet Sophia again the Saturday after.

You see it with Maya and Lena too. Why do I have to wait so many days between photoshoots? Why does Julia tell me to do things "tomorrow" if by design we have to wait two days between events? There are narrative inconsistencies that arise because of these mechanical design choices.

If you do choose to focus on multiple characters at a time, you run into another issue (not including missing events because of the cognitive overload) - you'll realize that there are a lot of meaningless stat checks, and that the best way to get through the game is to get to 8/9 in each stat, and if you do that, you might as well as get to 11 in each stat too. There's almost no reason for NG+ to exist if you can also view scenes again with the lucid dream sip.

I recall reading that characters such as Madison were the first to be made. I don't really like some of the mechanical issues that result from having a character's content being mainly locked behind one page. It results in you having a story, then a page with you mainly asking "do you want too see this content?". After seeing the content, I would then choose to load a previous save, because in the case of characters like Maya, viewing the content does not unlock anything and I'm wasting my time/money, even it doesn't really matter much in this game (on a sidenote, having two places to grind up your physique is confusing). It feels like they're side-stories to already self-contained stories.

I can't really think of any good solutions to the problems above. Without any connections between the characters, grinding through each character one at a time feels like a chore, but going through them together feels like one too, even if the content in the game is generally good.

Bugs: I don't believe Madison's stacks-a1 and wedding-dress-bj scenes are unlockable. She is also still dealing with wedding invitations after her wedding.

I live, breathe, and die for a cute virgin that cheats on me. But I have some doubts that's here, and a lot of the writing feels AI. It makes my eyes glaze over after a bit.
The writing doesn't feel like AI for the most part. It feels like almost all of it was written by hand, with the occasional rewording from the results of AI prompts. There's also parts where you think the developer has read too much AI text, so now everything is either a facade or a power dynamic (those two terms are not actually used that often in the story). I don't really have problems with those terms, but the way they're often used makes everything predictable.

If anything, the writing is the least bothersome part about the entire game. It doesn't waste your time with meaningless content leading to nowhere. You aren't given walls of text to read (though some of it could be a bit shorter), and most of it serves a narrative purpose or is otherwise interesting. You don't have to make any real choices in this game other than deciding on the type of content you want to see. There are very few games with this style of a concise story.

I guess I've mostly answered my initial question by responding to you, but I think most of the actual game's design is horrible. Why is everyone praising this game? It's a slog to play through.
 
Last edited:

HinsdaleDays

Member
Game Developer
Dec 15, 2025
100
162
33
I generally like this game even though I do not like the AI art at all, but I really do not understand the overwhelming praise for it.

The game falls into the old system of stat grinding with no real justification for it. You see this a lot in complaints about older games where you click on certain buttons to grind stats (see the stuff from LOP or the old Simgirls stuff if you want to know what I mean), and it's probably why we've mostly moved on to VNs (even though there are numerous problems with the way they're written and game design issues that are inherent in VNs made with Renpy too).

I don't understand the purpose of grinding for stats nor NG+. There are no failure conditions, and you get "improved" text if you pass a stat check, so the best way to play this game would be to max out all your stats at the start. There is no purpose to NG+ because of this - the only thing that you cannot see by grinding for stats on a fresh playthrough is a different part of the intro.

I could understand some amount of grind if there were different branches to a story depending on whether or not you pass a stat check (but you get back to the original problem of going for maximum stats for the "best" result), but in the game's current state you can't even see the "weaker" text in NG+.

All the grinding involved really hits a point that makes the game really hard to play. There's a certain amount of cognitive overload involved when you have to juggle the schedule of multiple different characters. Since each character is mostly a self-contained story, the easiest way to play would be to focus on one girl at a time until you complete their content.

You run into issues when you do this though with certain characters. With Sophia, it's possible to decipher text on Thursday/Friday and not have her see it until Sunday. This means you can't progress the story until the following Saturday. If you do not instantly go to the library after the event on Saturday (because of the cognitive overload if you're focusing on multiple characters), it's possible for you to not alter/decipher the content fast enough for you to meet Sophia again the Saturday after.

You see it with Maya and Lena too. Why do I have to wait so many days between photoshoots? Why does Julia tell me to do things "tomorrow" if by design we have to wait two days between events? There are narrative inconsistencies that arise because of these mechanical design choices.

If you do choose to focus on multiple characters at a time, you run into another issue (not including missing events because of the cognitive overload) - you'll realize that there are a lot of meaningless stat checks, and that the best way to get through the game is to get to 8/9 in each stat, and if you do that, you might as well as get to 11 in each stat too. There's almost no reason for NG+ to exist if you can also view scenes again with the lucid dream sip.

I recall reading that characters such as Madison were the first to be made. I don't really like some of the mechanical issues that result from having a character's content being mainly locked behind one page. It results in you having a story, then a page with you mainly asking "do you want too see this content?". After seeing the content, I would then choose to load a previous save, because in the case of characters like Maya, viewing the content does not unlock anything and I'm wasting my time/money, even it doesn't really matter much in this game (on a sidenote, having two places to grind up your physique is confusing). It feels like they're side-stories to already self-contained stories.

I can't really think of any good solutions to the problems above. Without any connections between the characters, grinding through each character one at a time feels like a chore, but going through them together feels like one too, even if the content in the game is generally good.

Bugs: I don't believe Madison's stacks-a1 and wedding-dress-bj scenes are unlockable. She is also still dealing with wedding invitations after her wedding.



The writing doesn't feel like AI for the most part. It feels like almost all of it was written by hand, with the occasional rewording from the results of AI prompts. There's also parts where you think the developer has read too much AI text, so now everything is either a facade or a power dynamic (those two terms are not actually used that often in the story). I don't really have problems with those terms, but the way they're often used makes everything predictable.

If anything, the writing is the least bothersome part about the entire game. It doesn't waste your time with meaningless content leading to nowhere. You aren't given walls of text to read (though some of it could be a bit shorter), and most of it serves a narrative purpose or is otherwise interesting. You don't have to make any real choices in this game other than deciding on the type of content you want to see. There are very few games with this style of a concise story.

I guess I've mostly answered my initial question by responding to you, but I think most of the actual game's design is horrible. Why is everyone praising this game? It's a slog to play through.
Thanks for the comments, I'll think about ways to do a better job of balancing schedules.

But the short answer is that this is basically the genre ¯\_(ツ)_/¯
There is inherently grind. I tried to cut down on it as much as possible compared to other games in a similar lifesim/dating HTML type of game (Degrees of Lewdity, Course of Temptation, Love & Sex 2nd Base even though that's Renpy, etc), but at the end of the day, it's basically just mechanics of the genre. Maybe that's a lazy or cop-out answer, but I put grind in on purpose, and I put scheduling scarcity on purpose. It's not a slideshow/gallery visual novel. There needs to be some pacing (though I can do a better job at the pacing), and the player should feel they "earn" the scenes they get through narrative + gameplay. In future updates I'll try to make things feel a bit more seamless/interconnected, but there are restraints on that (namely, it's just me doing this in my free time, and I've spent almost a year on it already, and would have to totally retool much of the game to fit fantasy requests of a perfectly inter-connected story)

And thanks for the note on the wedding invitation thing, I'll fix that.
 
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akasubjoe

Member
Mar 8, 2020
119
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the player should feel they "earn" the scene
I think that a Twine game should not have cheats, because, ultimately, this sort of game is, or should be, narrative-driven. It's a genre where the MC should go through some sort of gradual transformation -- "Boring Days" manages to do this pretty well (and it's VERY grindy).
But, there is a hotness to grind -- for some players (e.g. me). I guess it's a sort of edging,/denial masochism lol
 
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