- Dec 26, 2018
- 15
- 71
I really appreciate it man! It always pumps me up when people see my work as being worthwhile! I plan on making sure you feel like your money was well spent.Impressive. The animation is really well done, and it's nice to see someone not using Renpy or RPGM. I don't really know what was going on in combat, but it was easy enough.
You got my $1. I wouldn't normally support a game this early in development, but this shows a lot of potential.
And when you say you don't know what was going on in the combat, do you mean that you don't understand why certain things were happening or that there wasn't sufficient information to explain the things that were happening?
I know that at the moment, for example, there isn't any indication of how much damage the enemy is doing, asides from watching your Health Bar go down and doing the math, which I'm not happy with, but I haven't figured out how exactly I want to display the damage yet.
Anyway, thanks again! You're the best!