I have noticed some games are tagged with MOD for incest. 90% of these games require an ipatch. Is the MOD tag necessary?
Due to patreon witch hunt to controversial genre, for this instance is incest. Many dev switch family status to Landlord/Landlady & Tenants. This we all knew already. So what the differences between non-MOD and MOD ?
1- If the vanilla(non-patched) dialog structure like this "You're my tenant, I'm your landlady, we can't have sex". That's a weird sentence right. No country forbid a landlady sleep with their tenant if they're both adult and consensual. So the developer actually making dialog script for incest genre, but Dev create a simple script where word Mom/Mother switch to Landlady. Additional patch reverse the script by forcing the game to switch LandLady back to become Mom/Mother. This considered a non-MOD, but require i-patch.
Script example :
t1 = t1.replace("tenant", "son")
t1 = t1.replace("landlady", "mother")
2- If the vanilla dialog structure never mention that they are blood related, yet the setting felt like family, for example living in the same house, a middle aged woman living with 2 young adult, A modder can recreate the dialog to make it an incest games. This game considered a MOD, because the modder must rewrote the whole sentence.
Script example :
t1 = t1.replace("You're my best friend's son, I felt like betrayed her trust if I slept with you", "You're my son, this is not right")
The first sentence is the original, the second sentence is a recreated dialog.
3- Conclussion = Normal i-Patch file size usually only 1kb due to only have less than 1~20 script lines. MOD i-patch file size usually bigger than 500kb because there's so many normal dialog lines need to be replace/recreate, and getting bigger on each updates as more & more dialogs required to be edited to make i-sense.