Reviewed version: 0.7.0
TL;DR:
This is a gallery with about five standard position animations. And it's over a 5gb download. Five animations. FIVE.
1/5.
This isn't a game. It doesn't have any gameplay mechanics, narrative or anything else that would constitute it being a game.
It's just a gallery with a tiny bit of walking between animations.
So, how does it hold up as a gallery?
Well, the file size is incredibly big for what you get; there are only a handful of animations in this thing, and they're recycled in a few places each. None of them are terribly interesting, and they're all made with the default body in mind so keep that in mind before you slam those sliders to the maximum. Or even half-way through. Or to 30%, actually.
While we're talking about sliders, it's very easy to get tearing near the eyes if you throw the first headshape to -0.5. Makes you wonder why it's even an option. There are also suspiciously few eye slider options - nothing for eye distance, nothing for eyelids, and the eye outer angle slider doesn't do very much either.
So it doesn't have a great number of animations, it doesn't have any specialized animations, the customization options are nice, but mostly empty and pointless since they induce tearing or clipping, and it's several gigs to download and store.
Honestly, it ain't worth your time, the effort to customize the character or the disk space. You're better off getting something else.
In points:
As it is, it's just simply too dross to get anything higher than a 1/5.
TL;DR:
This is a gallery with about five standard position animations. And it's over a 5gb download. Five animations. FIVE.
1/5.
This isn't a game. It doesn't have any gameplay mechanics, narrative or anything else that would constitute it being a game.
It's just a gallery with a tiny bit of walking between animations.
So, how does it hold up as a gallery?
Well, the file size is incredibly big for what you get; there are only a handful of animations in this thing, and they're recycled in a few places each. None of them are terribly interesting, and they're all made with the default body in mind so keep that in mind before you slam those sliders to the maximum. Or even half-way through. Or to 30%, actually.
While we're talking about sliders, it's very easy to get tearing near the eyes if you throw the first headshape to -0.5. Makes you wonder why it's even an option. There are also suspiciously few eye slider options - nothing for eye distance, nothing for eyelids, and the eye outer angle slider doesn't do very much either.
So it doesn't have a great number of animations, it doesn't have any specialized animations, the customization options are nice, but mostly empty and pointless since they induce tearing or clipping, and it's several gigs to download and store.
Honestly, it ain't worth your time, the effort to customize the character or the disk space. You're better off getting something else.
In points:
- Customization: (-1)
- Why is it so easy to get tearing on the model? I bumped the Eye Size slider to 0.3 and I got eye tearing whenever the girl smiled. The same applies to the first headshape on -0.5. 'Nuff said.
- And why is it so easy to get clipping\hovering with the slightest slider nudge? So I can't customize her eyes to be slightly larger than average. OK. How about I try to give her a more muscular frame? Oh, that clips. Make her thinner? The guy's hands are hovering near her now. How about a slightly bigger butt? Clipping. Bigger breasts? Shockingly, that works, if only because there's no animation involving the breasts in any way. What's the point of those sliders?
- Chronic lack of content (-3): There are perhaps five or six animations recycled to use in all of sixteen places in the house. Haven't even bothered testing outside; main mode is a tiny house and it's basically empty and that was enough for me.
As it is, it's just simply too dross to get anything higher than a 1/5.