To clarify on the 15th we release a new version to our Patreon. What gets released here and when has nothing to do with us." Updates will be released on a monthly basis around the 15th of every month."
The matrix stuff is not deep-faked, I think. But I am sure a lot more work went into creating those models compared to the deepfake videoah ok so these guys actually just deepfake celebs on metahuman animations. lol ok I always thought that is a usable 3d model. well, I guess they have really scanned in keanu and carrie-ann from all angles to get them into this matrix trailer.
With everything going up and up it is very hard to support Game Developers but this one is worth it unlike many others. But can only support it like every other month so I will join in February to get a taste of v6 and to be able to play v7 as well.We shouldn't wait to play this game then. Don't get me wrong I would definately support this project if only one dollar wouldn't have been so much money for my country. But alas the devaluation!
I'm thinking the exact same thing. This is going somewhere and the devs seem coolWith everything going up and up it is very hard to support Game Developers but this one is worth it unlike many others. But can only support it like every other month so I will join in February to get a taste of v6 and to be able to play v7 as well.
Face Transfer, Headshop and other plugins already exist for Daz3D characters. Indeed, it's only a matter of time before something similar or even better is also introduced for Meta Human. (Which will take the tech even further beyond the horizon.)Do not fret. Meta Humans is insanely powerful and in combination with deep fakes you can create anyone - thus I think its inevitable before we get some sort of 3D rendition built in photogrammetry. More or less, build a rough 3D face, deep fake it and let the program work and you can export a complete model. It's not a question of if its possible, its a question of when.
My thoughs exactly.Face Transfer, Headshop and other plugins already exist for Daz3D characters. Indeed, it's only a matter of time before something similar or even better is also introduced for Meta Human. (Which will take the tech even further beyond the horizon.)
Yeah, making facial expressions less cartoony and more realistic would be wonderful. It deeply effects realism. In the far future, can there be any way of in game animation editor to let us prepare our own scenes like 3DSexVilla/Klub17?We could have gone way more realistic, she is pretty stylized if you compare her to a metahuman for example. But I know what you mean, and it's not everyone's cup of tea. Also, I think what causes this the most is the facial animation since it is less realistic than the visuals. But we are looking for ways to improve this in for the future
Nothing like that is set in stone, yet. I would not count on it but not impossible that it is gonna happen in the far future.Yeah, making facial expressions less cartoony and more realistic would be wonderful. It deeply effects realism. In the far future, can there be any way of in game animation editor to let us prepare our own scenes like 3DSexVilla/Klub17?
Could you share a character save this happens with so that I can look into it? Because it does not happen on my end.Hair options do not save correctly between eyebrows and hair thickness. It will save but when you load the character into game the eyebrows look like caterpillars or hair will not have any thickness.