So while other def put some tips before, I'd thought I'd share some of my knowledge to help anyone struggling. After beating all 3 modes it def got easier near the end once I learned some tricks. For aiming, you want the top of your aim circle to be about around the middle of the prediction circle, this gets you within the 2-4 degree angle of the sweetspot (around 35-37 degrees) each time. hitting the sweetspot is pretty much guaranteed homer and gives you a little fire effect on the ball. I found 80-90% of the time if my angle was bad/i didn't hit it far enough, it was because I needed to lower the bat/aim, so give it the benefit of the doubt when deciding if you need to be lower.
power is always a good buy, and angle especially if maxed can make hitting even the really tricky pitches much easier.
Range increases the sweetspot zone by what I think is 1 degree each level, so by max (which is 5) you can hit even at like 40-41 degrees and still be hitting dingers.
eye just tells you what pitches can happen when selecting a level and honestly is pretty useless imo since most pitches you need to see once just to get a good grasp of their trick
drip gives more droplets after hitting homers, honestly makes it harder to aim the droplets since they spread out until you get to really high levels so not as important
time gives you more timeouts (middle mouse button) which I found to be useful only in do or die situations where I have 1 pitch and I need the homer, you can pause and spend money on powerups (I recommend super and ample) because it makes any contact a homer
Honestly focus swing isn't useful unless you can really get the timing down on your swing in slow mo, most of the time normal swing worked best for me as timing on trickier pitches was easier. this led me to using reverse controls (left click for normal swing) and was great.
If you are having trouble actually making contact then sorry can't really help you there, just gotta learn what pitches look/start out like and learn from there (i.e the only pitch that starts on fire at the beginning slows down then you know to hold/wait for it)
Extremely funny game and I gotta hand it to the author for some of the NASTY pitches they came up with. After once or twice after getting fooled it you can def predict/get them but the first loopty loop pitch got me good. The only pitch that I honestly think is almost unhittable is satan incarnate the "ring pitch" just loop pitche but 10x harder to predict when the ball comes out and I never could hit it. Crystal is similar but the timing is much easier as all the fake balls stop beforehand.
10/10 game would play in free time, def love how hard mode gives trickier pitch lineups (i.e two pitches that start out similar but do different things)
does anyone know how to unlock the shopkeeper CGs in gallery B (5th and 6th ones) I got the first idk how and no clue how to get the second