- Jan 29, 2020
- 20
- 13
Is it possible to use the EXGLOSS sweaty/wet look for DHH or is it exclusive for GraphicsMod only?
What happen to the old one?any new link for discord illusion ?
What happen to the old one?
if you're referring to the material editor slider, yes, it does work with DHH too. Maybe it works with no graphics stuff installed I have no idea.Is it possible to use the EXGLOSS sweaty/wet look for DHH or is it exclusive for GraphicsMod only?
The R11 Base Game Repack is just what it says. It's the base game already modded I believe its ~60 GB altogether. The 93 GB download is "Only" for studio. If you don't plan on using that part of it you don't even need it. And even if you are it's still not necessary but it does add a shit load of new stuff to use for your scenes. Bear in mind though that with the base game and the extra studio mods it will be 231 GB for everything.Does the DX R11 Base Game Repack contain all the 93gb mods or do I need to download the mods separately?
The BetterRepack (now we have R12!) is the base game with the Sideloader Modpack for the game - ~60GB to download.Does the DX R11 Base Game Repack contain all the 93gb mods or do I need to download the mods separately?
Thank you for the answer. I just downloaded the R11 and it took me about 24 hours in my slow internet . If I choose not to download R12, will I be missing much? Or is there any update patch available?The BetterRepack (now we have R12!) is the base game with the Sideloader Modpack for the game - ~60GB to download.
I guess you mean the Optional Sideloader Modpack Studio (now 146GB), which is only usable for StudioNEO - you don´t need this if you only want play the game or some base actions in StudioNEO.
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Btw better look hereYou must be registered to see the linksif you want to download latest HS2.
EDIT: damn - Skeltom was quicker
Update patches are hereThank you for the answer. I just downloaded the R11 and it took me about 24 hours in my slow internet . If I choose not to download R12, will I be missing much? Or is there any update patch available?
I hope you mean Illusionsoft's DiscordYou must be registered to see the links
cant acces it.
Hello!Hey.
So you guys must've seen how in some poses, the character's neck tracking the camers is offset in rotation by a few degrees sometimes, making the character look at the camera sideways.
Is that achievable through some settings or something? I looked through HS2PE but I didn't find any bone that affected that in any way.
uhh, yea, I just found that, but none of the sliders do anything? Like I have no idea how to use it. Selecting a character and modifying these does nothing.Hello!
I think I saw some adjustment while I was working on StudioNeo2. I don't remember the name at the moment but it's easy to know:
In StudioNeo2 press F1, when the list comes up, it looks for an eye adjustment mode, shows it in degrees, distance etc. Give me a minute and I'll find it.
EDIT.
The name of the plugin is "Eye look adjuster"
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I'm not really sure what your trying to achieve. Some places to start though are the line of sight and FK & IK where you should be able to adjust the neck rotation how ever you want.uhh, yea, I just found that, but none of the sliders do anything? Like I have no idea how to use it. Selecting a character and modifying these does nothing.
Also it ssays "Eye look" there, doesn't that mean this affects eyes? I'm interested in the neck and head
I see...uhh, yea, I just found that, but none of the sliders do anything? Like I have no idea how to use it. Selecting a character and modifying these does nothing.
Also it ssays "Eye look" there, doesn't that mean this affects eyes? I'm interested in the neck and head
Check this outHey.
So you guys must've seen how in some poses, the character's neck tracking the camers is offset in rotation by a few degrees sometimes, making the character look at the camera sideways.
Is that achievable through some settings or something? I looked through HS2PE but I didn't find any bone that affected that in any way.
Damn thanks, I didn't know there was an updated manual for these. I tried using the old method of getting them to work but that method just doesn't work anymore (involved parenting hijack to the torso then node constraining it to the point that we needed to track, like some other character's face).Check this out
I know I can just FK animate it lol, and the other thing is related to eyes. What I'm trying to achieve is the character tracking an object that can move freely (say, the camera, which would not need hijacking).I'm not really sure what your trying to achieve. Some places to start though are the line of sight and FK & IK where you should be able to adjust the neck rotation how ever you want.
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Edit: Damn attachment system...
you can:I don't think there's any way to parent the hijack neck to the camera