Sepheyer
Well-Known Member
- Dec 21, 2020
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This is PH Yard here. Inviting all to join this discussion about lighting scenes.
So, my workflow comes from treating light as a story tool. Hence, light is a slave to composition and thus the composition gets chosen first. The composition is a slave to the story, so have a story ready. Thus obviously: if you change the story you change the composition, if you change the composition you change the scene's lights setup. Again: if you change the composition you change the scene's lights setup - so, light to a composition.
For this tutorial's story those twins are gonna get their door rung by a naked stranger. Hence, the composition is from home out, putting us into the shoes of the twins to focus on their guest. The map comes with good "practical lights" (the light sources native to the scene such as lit windows and street lights). The person that set up the map knew what he was doing, and did a really good job.
With subjects, story, composition, and the practicals in place, we switch to the actual lighting workflow:
Step 1: disable the camera light in the F5 menu, set up the lights folder. We'll be adding lights as needed:
- to fill subjects with enough lights so a viewer could see details of their clothing
- to add rim light so the subjects are separated from the environment
Step 2: keep lighting each character to meet the following criteria:
- enough fill light? The criteria here: barely bright to see details in clothes.
- enough rim light? The criteria here: confidently bright line separating character from the environment.
There are schools and practices for criteria, which are further divided by production's genre: comedy, horror, etc, etc. To cut through the chatter and noise, imagine that you are on a budget and you have 2 lights per character: one fill, one rim. The light stand heights are fixed around just above the subject heads. So you keep it simple, by the book:
- The hosts get their fill light first. Criteria: if you don't have time for anything else, and the director is about to yell "action", you must get the fill on the hosts:
Step 3:
Now each character gets a slight rim to their side. We keep it simple and rim only one side. One photographer for Playboy bragged he brings 56 lights to the set and uses at least 30 of those as rim lights -- just so you can see how far you can go with it.
Technically, we are really done after "step 3".
Step 4:
In the beginning of this post I wrote about light being a story tool. So, we take a "key" light and throw emphasis on what our story actually is about. In this case the story is the stranger.
Now, let's talk about the technical aspects of the lights used:
- for the scene setups use spot lights. In the HS2-context they show better resolution.
- scene's fill light has low intensity
- scene's rim lights have high intensity
- all spot lights are wide enough just to cover the subject with their spot from head to toe. For the same reason the lights are relatively far away from the subjects - the further they are, the smaller the angle, thus smaller footprint. The only exception is the key on the guest - that one is super close to her to avoid burn effect on the fence.
Finally, light setups require weekly practice, so, the more you do, the better you get.
Any questions - let me know.