Ok guys, I'm trying to open the game, but I came across a black screen, and the game cursor, but without sound, the following error appeared on the console, and I don't know how to proceed.
[Error : Unity Log] Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<GameObject,IResourceLocator>: ChainOperation of Type: UnityEngine.GameObject failed because dependent operation failed Dependency operation failed with System.Exception: Dependency Exception. [Error : Unity Log] Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<GameObject,IResourceLocator>: ChainOperation of Type: UnityEngine.GameObject failed because dependent operation failed Dependency operation failed with System.Exception: Dependency Exception. [Error : Unity Log] Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<GameObject,IResourceLocator>: ChainOperation of Type: UnityEngine.GameObject failed because dependent operation failed Dependency operation failed with System.Exception: Dependency Exception. [Error : Unity Log] Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<GameObject,IResourceLocator>: ChainOperation of Type: UnityEngine.GameObject failed because dependent operation failed Dependency operation failed with System.Exception: Dependency Exception. [Error : Unity Log] Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<GameObject,IResourceLocator>: ChainOperation of Type: UnityEngine.GameObject failed because dependent operation failed Dependency operation failed with System.Exception: Dependency Exception. [Error : Unity Log] NullReferenceException Stack trace: GameSetup.Setup+<>c.<InitializeBeforeSceneLoad>b__0_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) (at <f4b3ed4e035748eda610b0642947f317>:0) DelegateList`1[T].Invoke(T res) (at <a4c2336fe6524ea5b8b83e654b495615>:0) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update() [Error : Unity Log] NullReferenceException Stack trace: GameSetup.Setup+<>c.<InitializeBeforeSceneLoad>b__0_1 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) (at <f4b3ed4e035748eda610b0642947f317>:0) DelegateList`1[T].Invoke(T res) (at <a4c2336fe6524ea5b8b83e654b495615>:0) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update() [Error : Unity Log] NullReferenceException Stack trace: GameSetup.Setup+<>c.<InitializeBeforeSceneLoad>b__0_2 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) (at <f4b3ed4e035748eda610b0642947f317>:0) DelegateList`1[T].Invoke(T res) (at <a4c2336fe6524ea5b8b83e654b495615>:0) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update() [Error : Unity Log] NullReferenceException Stack trace: GameSetup.Setup+<>c.<InitializeBeforeSceneLoad>b__0_3 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) (at <f4b3ed4e035748eda610b0642947f317>:0) DelegateList`1[T].Invoke(T res) (at <a4c2336fe6524ea5b8b83e654b495615>:0) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update() [Error : Unity Log] NullReferenceException Stack trace: GameSetup.Setup+<>c.<InitializeBeforeSceneLoad>b__0_4 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) (at <f4b3ed4e035748eda610b0642947f317>:0) DelegateList`1[T].Invoke(T res) (at <a4c2336fe6524ea5b8b83e654b495615>:0) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update()