This is a game that, if made by Shinachiku-Castella, would be a nice gutwrenching story.
It's just that it only had 5 standing sprites and 7 stock CGs to work with, as well as a boring "go to X person 5 times" gameplay before you can get to the true ending which is where all of the stories are (aside for a few bits dropped in some routes).
This is where an H-RPGM is supposed to provide a connective tissue so that you can get into it, but having to walk from the central district to the person each time takes all of the pacing that might have been there for both the story and the lewds.
Even with cheat to move fast, it was a hassle to move to the required person, and it was a hassle to replay the memories as well, even if you have a Full Save. Frankly, it has potential, and no amount of leniency from me could really rate it more than 2/5 (and that 2's for potential, because the full story has nice moments and atmosphere).
It's just that it only had 5 standing sprites and 7 stock CGs to work with, as well as a boring "go to X person 5 times" gameplay before you can get to the true ending which is where all of the stories are (aside for a few bits dropped in some routes).
This is where an H-RPGM is supposed to provide a connective tissue so that you can get into it, but having to walk from the central district to the person each time takes all of the pacing that might have been there for both the story and the lewds.
Even with cheat to move fast, it was a hassle to move to the required person, and it was a hassle to replay the memories as well, even if you have a Full Save. Frankly, it has potential, and no amount of leniency from me could really rate it more than 2/5 (and that 2's for potential, because the full story has nice moments and atmosphere).