There's really not much good I can say about this "game."
It's really always the same. It's an inherent problem in sandbox games, that they don't work so good with the system of giving regular updates for support.
There's no content, a lot of incredibly boring grinding. Locations where nothing happens. You spend days to get a specific event at a specific location... ugh.
Like I wrote, inherent in all sandbox games, not just this one, but this is a primo example here.
With the added problem that there is no option to set preferences + rollback and skipping of unread content is disabled.
Like others mentioned, the UI to change locations is horrible.
It looks like nothing, covers a lot of the screen and there are simply too many locations (with a game at this point of development).
The writing, when and if something actually happens is okay.
And the one big plus point the game has are the ladies. Both the mother and the sister are sexy as hell.
The mom looks like an actual milf, the sis just looks really cute and sexy.
Sadly, for me that isn't enough to get through grind that seems to be at least on par with the worst examples.
When will devs learn to offer an easy, non-boring way to reach content in a work in progress?
Like, some do, so why don't all do it like that? Easy navigation, hint system, showing which character is where at all times.
This isn't that hard and can be used in the finished game as well, so you're not wasting time AND your players won't be wasting time. I often wonder, do devs even test their games? Because if they do, why don't they realize when the games are boring as hell? A bit of grinding is okay, to make you feel you've earned your content, but boring people is like the worst thing that can happen in ANY game.
And don't remove well-established ren'py features. Rollback, a working menu ui and skipping are must haves.
It's really always the same. It's an inherent problem in sandbox games, that they don't work so good with the system of giving regular updates for support.
There's no content, a lot of incredibly boring grinding. Locations where nothing happens. You spend days to get a specific event at a specific location... ugh.
Like I wrote, inherent in all sandbox games, not just this one, but this is a primo example here.
With the added problem that there is no option to set preferences + rollback and skipping of unread content is disabled.
Like others mentioned, the UI to change locations is horrible.
It looks like nothing, covers a lot of the screen and there are simply too many locations (with a game at this point of development).
The writing, when and if something actually happens is okay.
And the one big plus point the game has are the ladies. Both the mother and the sister are sexy as hell.
The mom looks like an actual milf, the sis just looks really cute and sexy.
Sadly, for me that isn't enough to get through grind that seems to be at least on par with the worst examples.
When will devs learn to offer an easy, non-boring way to reach content in a work in progress?
Like, some do, so why don't all do it like that? Easy navigation, hint system, showing which character is where at all times.
This isn't that hard and can be used in the finished game as well, so you're not wasting time AND your players won't be wasting time. I often wonder, do devs even test their games? Because if they do, why don't they realize when the games are boring as hell? A bit of grinding is okay, to make you feel you've earned your content, but boring people is like the worst thing that can happen in ANY game.
And don't remove well-established ren'py features. Rollback, a working menu ui and skipping are must haves.