The game is clearly worthy of attention, although it takes the concept of the Lethal Company, this does not make it a complete clone, but a completely independent and multi-ideological project (that is, it is quite enough for them to come up with some kind of monster with some kind of mechanics to fight it).
Graphics - it's normal/simple, it doesn't hurt your eyes and there are no too bright places where you'd go blind
As for optimization - for me there were no mirco lags, lags and similar problems, the game went smoothly (I have a normal PC).
The game has a quota and gives you time to complete it.
There are 2 locations (and 1 spawn)
1)Houses/Apartments
2)Main place to fill the Quota
3)Car with Shop
The gameplay is simple as in the original - buy equipment>collect jewelry>survive and sell
There are 2 monsters
1) Doll/Puppet - not difficult, just look at it
2) Mimic?/A purple woman with a tongue on her stomach - she hides on the ceiling and can run along the corridors changing her order (I was the only one who got really scared when I was just walking along the corridor), she attacks only on the ceiling while in standby mode until the player is above her, while running along the corridor she will not attack you.
This project definitely deserves the Green Light, it has potential and its own originality regardless of where they got the concept from.
The review was made for the update [v.0.0.4], also when writing the Review the Translator was used.
Graphics - it's normal/simple, it doesn't hurt your eyes and there are no too bright places where you'd go blind
As for optimization - for me there were no mirco lags, lags and similar problems, the game went smoothly (I have a normal PC).
The game has a quota and gives you time to complete it.
There are 2 locations (and 1 spawn)
1)Houses/Apartments
2)Main place to fill the Quota
3)Car with Shop
The gameplay is simple as in the original - buy equipment>collect jewelry>survive and sell
There are 2 monsters
1) Doll/Puppet - not difficult, just look at it
2) Mimic?/A purple woman with a tongue on her stomach - she hides on the ceiling and can run along the corridors changing her order (I was the only one who got really scared when I was just walking along the corridor), she attacks only on the ceiling while in standby mode until the player is above her, while running along the corridor she will not attack you.
This project definitely deserves the Green Light, it has potential and its own originality regardless of where they got the concept from.
The review was made for the update [v.0.0.4], also when writing the Review the Translator was used.